• Hallo ,

    ich habe vollgendes Problem.

    ich will endlich eine 50x Exp Rate aba es klappt nicht hier mal einblick in meine Inis

    EventFunc.lua

    tEvent = {} -- À̺¥Æ® ÀúÀå Å×À̺í
    function SEC( n )
    return n*1000
    end

    function MIN( n )
    return n*SEC(60)
    end

    -----------------------------------------------------------------------------------
    ------- C¿¡¼* È£ÃâÇÒ ·ç¾Æ ÇÔ¼ö ----------------------------------------------------
    -----------------------------------------------------------------------------------
    -- º¯°æµÈ À̺¥Æ® ¸®½ºÆ® (DBSERVER)
    function GetEventState()
    local tReturn = {}
    local nCount = 1
    for i in pairs(tEvent) do
    local OldState = tEvent[i].State
    for j in pairs(tEvent[i].Time) do
    if( tEvent[i].Time[j].nStart <= tonumber(os.date("%Y%m%d%H%M")) ) then
    if( tEvent[i].Time[j].nEnd > tonumber(os.date("%Y%m%d%H%M")) ) then
    if( tEvent[i].State == 0 ) then
    tEvent[i].State = 1
    end
    else
    if( tEvent[i].State == 1 ) then
    tEvent[i].State = 0
    end
    end
    end
    end

    if( OldState ~= tEvent[i].State ) then
    tReturn[nCount] = {}
    tReturn[nCount].nId = i
    tReturn[nCount].State = tEvent[i].State
    nCount = nCount + 1
    end
    end

    return tReturn
    end

    -- WORLDSERVER¿¡¼* ½ÇÇàµÈ ½ºÅ©¸³Æ® ÆÄÀÏ¿¡µµ º¯°æµÈ state¸¦ Àû¿ëÇϱâ À§ÇÑ ÇÔ¼ö
    function SetState( nId, nState )
    tEvent[nId].State = nState
    TRACE( string.format( "Event - ID:%d, Title:%s, State:%d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
    ERROR( string.format( "Event - ID:%d, Title:%s, State:%d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
    end

    -- ÁøÇàÁßÀÎ À̺¥Æ® ¸®½ºÆ®
    function GetEventList()
    local tList = {}
    local nCount = 1
    for i in pairs(tEvent) do
    if( tEvent[i].State == 1 ) then
    tList[nCount] = i
    nCount = nCount + 1
    end
    end

    return tList
    end

    -- À̺¥Æ® Å×ÀÌºí¿¡ ÀÖ´Â ¸ðµç ¸®½ºÆ®
    function GetAllEventList()
    local tAllList = {}
    local nCount = 1
    for i in pairs(tEvent) do
    tAllList[nCount] = {}
    tAllList[nCount].nId = i
    tAllList[nCount].strTitle = tEvent[i].Desc
    tAllList[nCount].nState = tEvent[i].State
    nCount = nCount + 1
    end

    return tAllList
    end

    -- À̺¥Æ® »ó¼¼ Á¤º¸ Å×À̺íÀ» ¸®ÅÏ
    function GetEventInfo( nId )
    local tEventInfo = {}
    if( tEvent[nId] == nil ) then
    tEventInfo[1] = "No EventInfo ID = "..nId
    return tEventInfo
    end

    local nCount = 3
    tEventInfo[1] = "Title = " .. tEvent[nId].Desc
    tEventInfo[2] = "State = " .. tEvent[nId].State
    for i in pairs(tEvent[nId].Time) do
    local strTime = tEvent[nId].Time[i].nStart .. ", " ..tEvent[nId].Time[i].nEnd
    tEventInfo[nCount] = "Time["..i.."] = " .. strTime
    nCount = nCount + 1
    end

    for i in pairs(tEvent[nId].Item) do
    local strItem = tEvent[nId].Item[i].ItemId ..", ".. tEvent[nId].Item[i].ItemMaxNum ..", ".. tEvent[nId].Item[i].ItemNum ..", ".. tEvent[nId].Item[i].nLevel
    tEventInfo[nCount] = "Item["..i.."] = " .. strItem
    nCount = nCount + 1
    end

    if( tEvent[nId].fExpFactor ~= 50 ) then
    tEventInfo[nCount] = "ExpFactor = " .. tEvent[nId].fExpFactor
    nCount = nCount + 1
    end

    if( tEvent[nId].fItemDropRate ~= 1 ) then
    tEventInfo[nCount] = "ItemDropRate = " .. tEvent[nId].fItemDropRate
    nCount = nCount + 1
    end

    if( tEvent[nId].fPieceItemDropRate ~= 1 ) then
    tEventInfo[nCount] = "fPieceItemDropRate = " .. tEvent[nId].fPieceItemDropRate
    nCount = nCount + 1
    end

    if( tEvent[nId].fGoldDropFactor ~= 1 ) then
    tEventInfo[nCount] = "fGoldDropFactor = " .. tEvent[nId].fGoldDropFactor
    nCount = nCount + 1
    end

    if( tEvent[nId].nAttackPower ~= 0 ) then
    tEventInfo[nCount] = "nAttackPower = " .. tEvent[nId].nAttackPower
    nCount = nCount + 1
    end

    if( tEvent[nId].nDefensePower ~= 0 ) then
    tEventInfo[nCount] = "nDefensePower = " .. tEvent[nId].nDefensePower
    nCount = nCount + 1
    end

    if( tEvent[nId].nCouponEvent ~= 0 ) then
    if( tEvent[nId].nCouponEvent < MIN(1) ) then
    tEventInfo[nCount] = "nCouponEventTime = " .. tEvent[nId].nCouponEvent / SEC(1) .. "Sec"
    else
    tEventInfo[nCount] = "nCouponEventTime = " .. tEvent[nId].nCouponEvent / MIN(1) .. "Min"
    end
    nCount = nCount + 1
    end

    for i in pairs(tEvent[nId].Gift) do
    local strGift = tEvent[nId].Gift[i].nLevel ..", ".. tEvent[nId].Gift[i].strAccount ..", ".. tEvent[nId].Gift[i].strItemId ..", ".. tEvent[nId].Gift[i].nItemNum
    tEventInfo[nCount] = "Gift["..i.."] = " .. strGift
    nCount = nCount + 1
    end

    return tEventInfo
    end

    -- À̺¥Æ® ¼³¸í
    function GetDesc( nId )
    local strDesc = tEvent[nId].Desc

    return strDesc
    end

    -- ½Ã°£À» ¼ýÀÚ·Î ¹Ù²ãÁÖ´Â ÇÔ¼ö
    function GetTimeToNumber( strTime )
    local strTemp = ""
    local j = 0
    for i in string.gfind( strTime, "%d+" ) do
    j = j + 1
    if( (j~=1) and (tonumber(i)<10) ) then
    i = "0"..tonumber(i)
    end
    strTemp = strTemp..i
    end
    return tonumber( strTemp )
    end

    ---------------------------------------------------------------------------
    ------ µ¥ÀÌÅÍ Ãß°¡ ÇÔ¼ö ---------------------------------------------------
    ---------------------------------------------------------------------------

    -- »õ·Î¿î À̺¥Æ® Ãß°¡
    function AddEvent( strDesc )
    local nEventId = table.getn(tEvent) + 1

    tEvent[nEventId] = {}
    tEvent[nEventId].Item = {}
    tEvent[nEventId].Time = {}
    tEvent[nEventId].Desc = strDesc
    tEvent[nEventId].fExpFactor = 50
    tEvent[nEventId].fItemDropRate = 1
    tEvent[nEventId].fPieceItemDropRate = 1
    tEvent[nEventId].fGoldDropFactor = 1
    tEvent[nEventId].State = 0
    tEvent[nEventId].nAttackPower = 0
    tEvent[nEventId].nDefensePower = 0
    tEvent[nEventId].nCouponEvent = 0
    tEvent[nEventId].Gift = {}
    end

    -- ½ÃÀ۽ð£, ³¡½Ã°£
    function SetTime( strStart, strEnd )
    local nEventId = table.getn(tEvent)
    local nSize = table.getn( tEvent[nEventId].Time ) + 1

    tEvent[nEventId].Time[nSize] = {}
    tEvent[nEventId].Time[nSize].nStart = GetTimeToNumber( strStart )
    tEvent[nEventId].Time[nSize].nEnd = GetTimeToNumber( strEnd )
    end

    -- ¾ÆÀÌÅÛ
    function SetItem( ItemId, nItemMaxNum, nItemNum, nLevel )
    local nEventId = table.getn(tEvent)
    local nSize = table.getn(tEvent[nEventId].Item)

    tEvent[nEventId].Item[nSize+1] = {}
    tEvent[nEventId].Item[nSize+1].ItemId = ItemId
    tEvent[nEventId].Item[nSize+1].ItemMaxNum = nItemMaxNum
    tEvent[nEventId].Item[nSize+1].ItemNum = nItemNum
    tEvent[nEventId].Item[nSize+1].nLevel = nLevel
    tEvent[nEventId].Item[nSize+1].TimeOut = 0
    tEvent[nEventId].Item[nSize+1].Skip = 0

    local tInterval = {}
    local nTotal = 0
    for i in pairs(tHour) do
    nTotal = nTotal + tHour[i]
    end
    for i in pairs(tHour) do
    tInterval[i] = 3600000 / ( nItemMaxNum * tHour[i] / nTotal )
    tInterval[i] = math.floor(tInterval[i])
    end
    tEvent[nEventId].Item[nSize+1].tInterval = tInterval
    end

    -- µå·ÓµÉ ¾ÆÀÌÅÛ ¸ñ·Ï
    function GetItem( nTickCount, nLevel )
    local nHour = tonumber(os.date("%H")) + 1
    local tList = GetEventList()
    local tReturn = {}
    local nCount = 1
    for i in pairs(tList) do
    local tItem = tEvent[tList[i]].Item
    for j in pairs(tItem) do
    if( (nTickCount >= tItem[j].TimeOut) and (tItem[j].nLevel <= nLevel) ) then
    tItem[j].TimeOut = tItem[j].tInterval[nHour] + nTickCount
    if( tItem[j].Skip == 0 ) then
    local nRandom = math.random(1, tItem[j].ItemNum)
    tReturn[nCount] = {}
    tReturn[nCount].ItemId = tItem[j].ItemId
    tReturn[nCount].ItemNum = nRandom
    tItem[j].Skip = nRandom - 1
    nCount = nCount + 1
    TRACE( "Event.lua : GetItem() - Drop - "..tItem[j].ItemId..", "..nRandom.."°³, Skip:"..tItem[j].Skip.." ½Ã°£´ë:"..(nHour-1).." ~ "..nHour )
    else
    tItem[j].Skip = tItem[j].Skip - 1
    TRACE( "Event.lua : GetItem() - Skip - "..tItem[j].ItemId..", ³²Àº Skip:"..tItem[j].Skip.." ½Ã°£´ë:"..(nHour-1).." ~ "..nHour )
    end
    end
    end
    end
    return tReturn
    end
    -- °æÇèÄ¡ ¹è¼ö
    function SetExpFactor( fExpFactor )
    local nEventId = table.getn(tEvent)
    tEvent[nEventId].fExpFactor = fExpFactor
    end

    function GetExpFactor()
    local tList = GetEventList()
    local fExpFactor = 50
    for i in pairs(tList) do
    if( tEvent[tList[i]].fExpFactor ~= nil ) then
    fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
    end
    end

    return fExpFactor
    end

    -- ¾ÆÀÌÅÛ µå·Ó·ü ¹è¼ö
    function SetItemDropRate( fItemDropRate )
    local nEventId = table.getn(tEvent)
    tEvent[nEventId].fItemDropRate = fItemDropRate
    end

    function GetItemDropRate()
    local tList = GetEventList()
    local fItemDropRate = 15
    for i in pairs(tList) do
    if( tEvent[tList[i]].fItemDropRate ~= nil ) then
    fItemDropRate = fItemDropRate * tEvent[tList[i]].fItemDropRate
    end
    end

    return fItemDropRate
    end

    -- °³º° ¾ÆÀÌÅÛ µå·Ó·ü ¹è¼ö
    function SetPieceItemDropRate( fPieceItemDropRate )
    local nEventId = table.getn(tEvent)
    tEvent[nEventId].fPieceItemDropRate = fPieceItemDropRate
    end

    function GetPieceItemDropRate()
    local tList = GetEventList()
    local fPieceItemDropRate = 5
    for i in pairs(tList) do
    if( tEvent[tList[i]].fPieceItemDropRate ~= nil ) then
    fPieceItemDropRate = fPieceItemDropRate * tEvent[tList[i]].fPieceItemDropRate
    end
    end

    return fPieceItemDropRate
    end

    -- Æä³Ä µå·Ó ¹è¼ö
    function SetGoldDropFactor( fGoldDropFactor )
    local nEventId = table.getn(tEvent)
    tEvent[nEventId].fGoldDropFactor = fGoldDropFactor
    end

    function GetGoldDropFactor()
    local tList = GetEventList()
    local fGoldDropFactor = 20
    for i in pairs(tList) do
    if( tEvent[tList[i]].fGoldDropFactor ~= nil ) then
    fGoldDropFactor = fGoldDropFactor * tEvent[tList[i]].fGoldDropFactor
    end
    end

    return fGoldDropFactor
    end


    -- °ø°Ý·Â Áõ°¡
    function SetAttackPower( nAttackPower )
    local nEventId = table.getn(tEvent)
    tEvent[nEventId].nAttackPower = nAttackPower
    end

    function GetAttackPower()
    local tList = GetEventList()
    local nAttackPower = 0
    for i in pairs(tList) do
    if( tEvent[tList[i]].nAttackPower ~= nil ) then
    nAttackPower = nAttackPower + tEvent[tList[i]].nAttackPower
    end
    end

    return nAttackPower
    end


    -- ¹æ¾î·Â Áõ°¡
    function SetDefensePower( nDefensePower )
    local nEventId = table.getn(tEvent)
    tEvent[nEventId].nDefensePower = nDefensePower
    end

    function GetDefensePower()
    local tList = GetEventList()
    local nDefensePower = 0
    for i in pairs(tList) do
    if( tEvent[tList[i]].nDefensePower ~= nil ) then
    nDefensePower = nDefensePower + tEvent[tList[i]].nDefensePower
    end
    end

    return nDefensePower
    end

    -- ÄíÆù À̺¥Æ®
    function SetCouponEvent( nTime )
    local nEventId = table.getn(tEvent)
    tEvent[nEventId].nCouponEvent = nTime
    end

    function GetCouponEvent()
    local tList = GetEventList()
    for i in pairs(tList) do
    if( tEvent[tList[i]].nCouponEvent ~= 0 ) then
    return tEvent[tList[i]].nCouponEvent
    end
    end

    return 0
    end

    function SetLevelUpGift( nLevel, strAccount, strItemId, nItemNum )
    local nEventId = table.getn(tEvent)
    local nSize = table.getn(tEvent[nEventId].Gift)

    tEvent[nEventId].Gift[nSize+1] = {}
    tEvent[nEventId].Gift[nSize+1].nLevel = nLevel
    tEvent[nEventId].Gift[nSize+1].strAccount = strAccount
    tEvent[nEventId].Gift[nSize+1].strItemId = strItemId
    tEvent[nEventId].Gift[nSize+1].nItemNum = nItemNum
    end

    function GetLevelUpGift( nLevel, strAccount )
    local nCount = 1
    local tGiftList = {}
    local tList = GetEventList()
    for i in pairs(tList) do
    local tGift = tEvent[tList[i]].Gift
    for j in pairs(tGift) do
    local nTemp = string.find( strAccount, tGift[j].strAccount )
    if( (tGift[j].strAccount == "all") or (nTemp ~= nil) ) then
    if( tGift[j].nLevel == nLevel ) then
    tGiftList[nCount] = {}
    tGiftList[nCount].strItemId = tGift[j].strItemId
    tGiftList[nCount].nItemNum = tGift[j].nItemNum
    nCount = nCount + 1
    end
    end
    end
    end

    return tGiftList
    end

    Constant.inc

    // 1.0Àº ±âº» °ª
    // 2.0Àº ¹è¼ö
    // 0.5´Â 1/2

    // itemDropRate = 1.0 // ¾ÆÀÌÅÛ µå·Ó·ü
    // goldDropRate = 1.0 // Æä³Ä µå·Ó·ü
    // monsterExpRate = 1.0 // ¸ó½ºÅÍ °æÇèÄ¡·ü
    // monsterHitRate = 1.0 // ¸ó½ºÅÍ È÷Æ®·ü (¸ó½ºÅÍÀÇ °ø°Ý·Â)

    // ÆÄÀÏÀÇ À§Ä¡ ; resource\constant.inc
    // Constant.txt´Â ¿ùµå ¼*¹öÀÇ ½ºÅ©¸³Æ®ÀÌ¸ç ³»¿ë ¼öÁ¤ÇÑ ÈÄ¿¡ ¹Ýµå½Ã ¿ùµå ¼*¹ö¸¦ ¸®º×ÇØ¾ßÇÑ´Ù.

    // ¿î¿µÀÚ ¸í·É¾î ; µ¿ÀÏ ¼öÄ¡¸¦ °ÔÀÓ³»¿¡¼*µµ ½Ç½Ã°£ ¼öÁ¤ °¡´ÉÇÔ. ºñÀ²À» ÀÔ·ÂÇÏÁö ¾Ê°í ±×³É ¿£ÅÍÄ¡¸é ÇöÀç »óÅ Ãâ·Â

    // ¿µ¹® ¸í·É
    // ItemDropRade [ºñÀ²]
    // GoldDropRade [ºñÀ²]
    // MonsterExpRate [ºñÀ²]
    // MonsterHitRate [ºñÀ²]

    // ÇÑ±Û ¸í·É
    // ¾ÆÀÌÅÛµå·Ó·ü [ºñÀ²]
    // °ñµåµå·Ó·ü [ºñÀ²]
    // ¸ó½ºÅͰæÇèÄ¡·ü [ºñÀ²]
    // ¸ó½ºÅÍÈ÷Æ®·ü [ºñÀ²]

    //----------------------------------------------------------------------------------------------------//
    lang LANG_KOR // ¾ð¾î ¼¼ÆÃ, ÀÌÇÏ Çѱ¹ ¹öÁ¯¿¡ Àû¿ë
    {
    formula
    {
    itemDropRate = 1.0
    goldDropRate = 1.0
    monsterExpRate = 1.0
    monsterHitRate = 1.0
    dwVagSP = 1
    dwExpertSP = 2
    dwProSP = 3
    }
    }
    //----------------------------------------------------------------------------------------------------//
    lang LANG_JAP // ÀϺ» ³*À̵µ ¼¼ÆÃ.(ÀϺ» °ü°èÀÚµéÀº À̺κи¸ °íÄ¡½Ã°í, Â÷ÈÄ ÆÐÄ¡½Ã Çѱ¹ ¹öÁ¯À¸·Î overwriteµÉ ¼ö ÀÖÀ¸¹Ç·Î ÇȽºµÈ ¼öÄ¡´Â Çѱ¹¿¡ Å뺸 ¹Ù¶÷)
    {
    formula
    {
    itemDropRate = 1.0 // ¾ÆÀÌÅÛ µå·Ó·ü 1.0ÀÌ¸é ±âº»°ª, 2.0ÀÌ¸é µÎ¹è, 3.0ÀÌ¸é ¼¼¹è. ÀÌÇÏ ¸ðµÎ µ¿ÀÏ ±ÔÄ¢. ³ôÀ» ¼ö·Ï µå·ÓÀ² »ó½Â
    goldDropRate = 1.0 // Æä³Ä µå·Ó·ü ; ³ôÀ» ¼ö·Ï Æä³Ä µå·Ó·ü »ó½Â
    monsterExpRate = 1.0 // ¸ó½ºÅÍ °æÇèÄ¡·ü ; ³ôÀ» ¼ö·Ï ¸ó½ºÅͰ¡ ÁÖ´Â °æÇèÄ¡ »ó½Â
    monsterHitRate = 1.0 // ¸ó½ºÅÍ È÷Æ®·ü (¸ó½ºÅÍÀÇ °ø°Ý·Â) ³ôÀ» ¼ö·Ï ¸ó½ºÅÍÀÇ °ø°Ý·ÂÀÌ ¼¼Áø´Ù.
    dwVagSP = 1
    dwExpertSP = 2
    dwProSP = 3
    }
    }
    //----------------------------------------------------------------------------------------------------//
    lang LANG_ENG
    {
    formula
    {
    itemDropRate = 1.0
    goldDropRate = 1.0
    monsterExpRate = 1.0
    monsterHitRate = 1.0
    dwVagSP = 1
    dwExpertSP = 2
    dwProSP = 3
    }
    }


    Ich Bekomm mit Level 1 Pro monster 14 % <_<

  • Zitat

    ich will endlich eine 50x Exp Rate aba es klappt nicht hier mal einblick in meine Inis

    1. Sind das keine Inis xD
    2. Wenn du schon die ganzen Inhalte postet, verwende bitte den CODE-BBCode.
    3. Die Rates sind bei v14 capped, heißt, du kannst sie nicht größer als x5 erhöhen.

    [RIGHT][SIZE=1]
    It'll take QQ to a whole new level.[/SIZE]
    [mad][/mad]
    [/RIGHT]

  • Zitat von Foldercarp;59191

    [COLOR="Cyan"]Was hast du denn für files?

    Solche komische hab ich noch nie gesehen^^[/COLOR]

    Immernoch offizielle Files.
    Keiner hier im Forum benutzt noch Caalishit.

    [RIGHT][SIZE=1]
    It'll take QQ to a whole new level.[/SIZE]
    [mad][/mad]
    [/RIGHT]

  • [FONT="Trebuchet MS"][COLOR="Pink"][SIZE="2"]http://www.mmorpg-core.com/forum/server-e…ingen-6268.html

    nimm das script von akira und füge das in die Event.lua ein

    Code
    AddEvent( "" )--{SetTime( "2007-06-09 14:23", "2099-27-12 00:00" )SetExpFactor( 75 )SetItemDropRate( 20 )SetPieceItemDropRate( 10 )SetGoldDropFactor( 20 )SetAttackPower( 100 )SetDefensePower( 100 )

    FOLGE : Es wird ein Event bis zum 27.12.2099 :> geben das nicht beim Starten angezeigt wird aber du trotzdem EXP 75 DROPP 20 und PENYA 20 hast :> ...dies kannst du natürlich ändern ;)

    LG[/SIZE][/COLOR][/FONT]

  • ne
    geh in resource
    dann in Event.lua also die datei
    dann unten steht das schon mit ADD EVENT


  • [FELD="Event.lua"]----------------------------------------------------------------------
    ---- À̺¥Æ® °ü·Ã ·ç¾Æ ÇÔ¼ö ·Îµù --------------------------------------
    ----------------------------------------------------------------------
    dofile(".\\LuaFunc\\EventFunc.lua")

    ----------------------------------------------------------------------
    -- ÀÚµ¿ °øÁö (°¢ ¼*¹ö±º TRANS Server ¸¸ ¼öÁ¤ÇÏ¸é µÅ¿ä ^^) ------------
    ----------------------------------------------------------------------
    bNotice = true -- ÀÚµ¿ °øÁö ½ÇÇà ¿©ºÎ(true or false)
    Notice( "Tue 08:44", 5, 10 ) -- ÀÚµ¿°øÁö½Ã°£, °øÁö°£°Ý(MIN), °øÁö Ƚ¼ö
    --{
    AddMessage( "¾È³çÇϼ¼¿ä. Flyff ÀÔ´Ï´Ù." )
    AddMessage( "¿ÀÀü 9½ÃºÎÅÍ ¿øÈ°ÇÑ ¼*ºñ½º¸¦ À§ÇÑ" )
    AddMessage( "Á¤±â Á¡°ËÀÌ ÁøÇà µÉ ¿¹Á¤ ÀÔ´Ï´Ù." )
    AddMessage( "¾ÈÀüÇÑ Àå¼Ò¿¡¼* Á¢¼Ó Á¾·á¸¦ ÇØ Áֽñ⠹ٶø´Ï´Ù." )
    --}

    ----------------------------------------------------------------------
    ---- ÃʱâÈ* ----------------------------------------------------------
    ----------------------------------------------------------------------

    -- ½Ã°£´ëº° ¾ÆÀÌÅÛ µå·Ó °¡ÁßÄ¡
    tHour = { 505, 409, 324, 280, 220, 203, 202, 212,
    227, 261, 302, 349, 571, 701, 764, 803,
    790, 789, 754, 849, 936, 940, 919, 720 }
    ----------------------------------------------------------------------


    ----------------------------------------------------------------------------------------------------------------
    ---- 1. AddEvent( strDesc ) -- À̺¥Æ® Ãß°¡ ¹× ¼³¸í µî·Ï
    ---- 2. SetTime( strStartTime, strEndTime ) -- ÇØ´ç À̺¥Æ®ÀÇ ½ÃÀÛ ½Ã°£, Á¾·á ½Ã°£ µî·Ï(¿©·¯°³ ¼³Á¤ °¡´É)
    ---- ( ½Ã°£ Çü½Ä -- "2007-05-03 17:53" )
    ---- 3. SetItem( ItemId, nMax, nNum, nLevel ) -- À̺¥Æ®¿ë µå·Ó ¾ÆÀÌÅÛ, ÀÏÀÏ ÃÖ´ë·®, µå·Ó °¹¼ö(·£´ý),
    ---- ¾ÆÀÌÅÛÀ» µå·ÓÇÒ ¸ó½ºÅÍÀÇ ÃÖ¼Ò ·¹º§ - ¿©·¯°³ °¡´É
    ---- 4. SetExpFactor( fFactor ) -- °æÇèÁö Áõ°¡ ¹è¼ö
    ---- 5. SetItemDropRate( fFactor ) -- ¾ÆÀÌÅÛ µå·Ó·ü Áõ°¡ ¹è¼ö
    ---- 6. SetPieceItemDropRate( fFactor ) -- ¸ó½ºÅͰ¡ °¡Áö°í ÀÖ´Â ³¹°³ ¾ÆÀÌÅÛÀÇ µå¶ø·ü Áõ°¡ ¹è¼ö
    ---- 7. SetGoldDropFactor( fFactor ) -- Æä³Ä µå·Ó ¹è¼ö
    ---- 8. SetAttackPower( nAttackPower ) -- °ø°Ý·Â Áõ°¡
    ---- 9. SetDefensePower( nDefensePower ) -- ¹æ¾î·Â Áõ°¡
    ---- 10. SetCouponEvent( SEC(n) ) -- ÄíÆù À̺¥Æ®( Á¢¼Ó½Ã°£ - SEC(n) ¶Ç´Â MIN(n) )
    ---- 11. SetLevelUpGift( nLevel, "all", ItemId, nNum ) -- ·¹º§¾÷ ¼±¹°( nLevel´Þ¼º½Ã ¾ÆÀÌÅÛ Áö±Þ, "all" ºÎºÐ¿¡ ƯÁ¤ °èÁ¤ ÁöÁ¤ °¡´É(¿¹. "__bu" - ¹öµð, "__an" - ¿£Á© )
    ---- *** À̺¥Æ® Ãß°¡ µî·Ï½Ã 1¹øºÎÅÍ ¹Ýº¹Çϰí 3~11¹øÀº Çʿ信 µû¶ó »ý·«°¡´ÉÇÏ´Ù.
    ----------------------------------------------------------------------------------------------------------------
    --[[ SAMPLE
    AddEvent( "EVENT TEST 01" )
    --{
    SetTime( "2007-06-08 14:23", "2007-06-08 16:11" )
    SetTime( "2007-06-09 14:23", "2007-06-10 00:00" )

    SetItem( "II_SYS_SYS_EVE_HAPPYMONEY01", 30000, 5, 15 )
    SetItem( "II_SYS_SYS_EVE_PUMPKIN01", 2000, 3, 15 )
    SetExpFactor( 2 )
    SetItemDropRate( 2 )
    SetPieceItemDropRate( 2 )
    SetGoldDropFactor( 2 )
    SetAttackPower( 150 )
    SetDefensePower( 100 )
    SetCouponEvent( MIN(120) )
    SetLevelUpGift( 15, "__bu", "II_SYS_SYS_SCR_BX_PET_LAWOLF7", 1 )
    --}
    --]]

    -------------------------------------------------------------------------
    ---- Begin Script -------------------------------------------------------
    -------------------------------------------------------------------------
    AddEvent( "" )
    --{
    SetTime( "2007-06-09 14:23", "2099-27-12 00:00" )

    SetExpFactor( 75 )
    SetItemDropRate( 20 )
    SetPieceItemDropRate( 10 )
    SetGoldDropFactor( 20 )
    SetAttackPower( 100 )
    SetDefensePower( 100 )[/FELD]

    [CENTER]
    [/CENTER]

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