Zitat von Crucio;148014
But there is nothing to crack.
I can only se the Main Structure of the source. But this source ist not complete anyway.
it looks complete thats only half the list you see in the picture theres folders for the patch client updater, the resource tool, neuz, and then the common libraries like _common, _interface, _multimedia, _network, _network2, _directx, the pic i shown was just some of it the thing i named as beast source has hlsl files for terrain and terrain painting it seems pretty complete to me, i had no doubt there would be nay sayers but is it really that hard to beleive they have an svn with all this on, the beast i got direct from the svn it wasn't archived so i could open it in vs2010 after converting the solution, i dont dispute its for an older version but the older version where better in my opinion, and the neuz source is there aswell, it comes in a "Neurospace" archive which is pretty much the title of their project overall, im very eager to find out what this "cola" program is not to mention all the readme's i have form the beast and the ones i see in the archive are in korean
EDIT: ah thanks twilight so that means if i can get this thing open theres an chance for finding out .ani .chr file structure so theres a slight possibility of custom mobs