Beiträge von Vezko

    WIP POST
    =================================

    [ Before we even start, it should be know that this patch was ROLLED BACK and is NOT currently on the PBE servers - Nothing in the post below is actually available on the PBE. There has been no official word on the matter so it's unclear if this stuff wasn't meant to be shipped or if there were bugs or what. At any rate, let this post serve as more of a preview of what may come but remember this stuff is TENTATIVE. ]

    Continue reading

    TPA skins: The five skins celebrating the Taipei Assassin's S2 World Championship victory made a momentary appearance in the PBE. There is a skin for Orianna, Ezreal, Shen, Nunu, and Dr. Mundo - the team comp they used in the last game to decide the championship. Each of the skins has the group shot below as their splash art.

    Still working on a way to snag our own shot of the skins ( as they've been reverted it is a bit of a pain ). Until then, here is Reign of Gaming's line up of the new skins:


    Balance Changes
    REMINDER:
    These changes are tentative and subject to change. They are also mined from the game files as opposed to seeing them in action in the game client. As the PBE is a testing ground, many changes do not end up making it to live. With such dramatic changes as those seen below, I wouldn't be surprised if we saw some developer commentary about them with they are pushed back to the PBE client.


    Diana

    • Pale Cascade ( W ) damage readjusted to 22/34/46/58/70 from 20/35/50/65/80.
    • Pale Cascade ( W ) shield lowered to 40/55/70/85/100 + .3 AP from 55/80/105/130/155 + .45 AP



    Elise

    • Spider form ( R ) no longer lists bonus armor or magic resist.



    Galio

    • Resolute Smite ( Q ) damage lowered to 80/125/170/215/260 + .5 AP from 80/135/190/245/300 +.6
    • Resolute Smite ( Q ) mana cost lowered to 60 at all ranks from 60/65/70/75/80.
    • Resolute Smite ( Q ) cooldown lowered to 7/6.5/6/5.5/5 instead of 7 at all ranks
    • Resolute Smite ( Q ) movement speed reduction now only lasts for 2 seconds down from 2.5



    Lux

    • Prismatic Barrier ( W ) shield lowered to 50/65/80/95/110 + .25 AP from 80/105/130/155/180 + .35 AP.



    Miss Fortune

    • Impure Shots ( W ) damage lowered to 4/6/8/12 from 6/8/10/12/14
    • Impure Shots ( W ) number of stacks increased to 5 from 4.
    • Impure Shots ( W ) tooltip updated to state maximum damage from stacks as 20/30/40/50/60+.25 AP



    Nunu

    • Consume ( Q ) now gains bonuses for 120/150/180/210/240 seconds based on the type of creep he has consumed.


    [INDENT]

    • Golems - 10% maximum health and 10% size.
    • Lizard - Your attack deal an additional 1% of your maximum health as magic damage.
    • Wolves / Wraiths - 15% bonus movement speed on kill for 3 seconds.


    [/INDENT]

    • Consume ( Q ) damage increased to 600/700/800/900/1000 from 500/600/700/800/900.
    • Consume ( Q ) now heals for 90/130/170/210/250 + .75 AP down from 125/180/235/290/345 + 1.0 AP.
    • Consume's ( Q ) cooldown has been increased to 17/15/13/11/9 from 16/14/12/10/8.

    Nami

    • Aqua Prison ( Q ) - Now stuns for 1.5 seconds (up from 1.3)



    Rumble

    • Electro Harpoon ( E ) - Now deals 45/70/95/120/145 (+0.4*AP) (down from 55/85/115/145/175 (+0.5*AP))
    • Electro Harpoon ( E ) - Danger zone bonus had its damage bonus increased to 50% (up from 25%)

    Shyvana

    • Dragon's Descent ( R ) - Tooltip reworded to say "enemy champion she contacts is brought to her destination" instead of "and are knocked toward her targetlocation."
    • Flame Breath ( E ) - Now deals 80/110/140/170/200 (+0.6*AP) down from 80/125/170/215/260 (+0.6*AP)
    • Flame Breath ( E ) - Tooltip now says it does this to all enemies it passes through.
    • Flame Breath ( E ) - Tooltip now says it applies "cinders" for 5 seconds instead of burns 15 % of their Armor for 4 seconds.

    Twisted Fait

    • Destiny ( R ) - Tooltip now says it takes 1.5 seconds
    • Destiny ( R ) - Cooldown increased to 180/150/120 Seconds (up from 150/135/120 Seconds)
    • Pick A Card ( W ) - Blue card simply says "Blue Card deals 40/60/80/100/120 (+1*AD) (+0.4*AP) magic damage and restores Mana." and now leaves out "restoring (0.4*AD)mana (65% of the base damage and totalAD, does not include AP)."
    • Stacked Deck ( E ) - now increases attack speed by 10/15/20/25/30 %. (up from 3/6/9/12/15 %)
    • Stacked Deck ( E ) - No longer reduces cooldown time

    Udyr

    • Now has 6.75 MP5 (up from 6.4)

    Varus

    • Now has 330 MS (down from 335)
    • Hail of Arrows ( E ) - Now deals 65/100/135/170/205 (down from 65/105/145/185/225)
    • Piercing Arrow ( Q ) - Starts from 10/47/83/120/157 (up from 10/43/77/110/143)
    • Piercing Arrow ( Q ) - to a max of 15/70/125/180/235 (up from 10/47/83/120/157)

    Zac

    • Now has 7 HP5 (down from 12.5)
    • Elastic Slingshot ( E ) - now deals 80/125/170/215/260 (down from 80/130/180/230/280)
    • Let's Bounce! ( R ) - Now deals 100/150/200 (down from 160/240/320) per bounce
    • Let's Bounce! ( R ) - Tooltip no longer says "Enemies hit more than once take half damage"
    • Let's Bounce! ( R ) - Now only has 50% tenacity (down from 75%)


    Quellen:

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    Ich spiele LoL, weil's mein erstes MOBA Game war. Ich hab keinerlei Interesse dran auch nur irgendein anderes Spiel in diese Richtung auszuprobieren. Neben LoL hab ich noch WoW, das reicht mir. Wenn mir WoW mal kein Spaß macht, spiele ich LoL und umgekehrt.

    Mich interessiert dieser Dota 2 und LoL Vergleich nicht die Bohne. Was ich nur nicht verstehen kann ist dieser Streit zwischen zwei Communities, die ein ähnliches Spiel spielen. Ist in WoW genau so. Wird ein neues MMO angekündigt, heißt es gleich, es sei der ''WoW Killer'' und die Leute fetzen sich, wie 5 Jährige um ihr Lolli. Ist in diesem Thread hier nicht anders.

    Das ist eine türkische Frucht namens "erik" und zählt zur Gattung der Pflaumen. Wird in hier Deutschland umgangssprachlicher als grüne Mirabelle bezeichnet.

    Hat mich eine ganze Minute googlen gekostet. :P

    Ich kann doch nicht der Einzige sein, dem in FlyFF PvP / GW nie so wirklich interessiert hat, oder? ^^

    Die meisten privaten Server fixieren sich nur noch auf diese eine Sache und lassen den PvE Content entweder komplett aus oder klatschen irgendwas hin, was man sich in 5 Minuten ausgedacht hat. Find ich persönlich etwas schade.

    Ansonsten hört's sich ziemlich interessant an. Gute Vorstellung. :)

    Neben Lissandras, beim Release erhältlichem Skin, gibt es noch weitere neue Skins zu Champions wie Anivia, Volibear und Shyvana.

    Bloodstone Lissandra
    ( No splash )

    http://www.youtube.com/watch?feature=player_embedded&v=sX39jn7jfF8


    Runeguard Volibear
    ( No splash )


    http://www.youtube.com/watch?feature=player_embedded&v=BOzd9Ah8wAY


    Ice Drake Shyvana
    ( No splash )


    http://www.youtube.com/watch?feature=player_embedded&v=Jw5flO5lZ_M


    Blackfrost Anivia
    (No splash)

    http://www.youtube.com/watch?feature=player_embedded&v=28zafXkGbAs

    Items with Charges Display in Inventory
    Items with charges, such as Sight Stone or Mejai's Soulstealer, now display their number of reaming charges in your inventory!


    Lil' Slugger Trundle Particle Update
    Lil' Slugger Trundle now has a sweet trophy that pops up when he casts his E. He is a winner.


    Updated Stun and Fear particle
    The little swirly particle that pops up when you get stunned has been updated and is now purple. Fancy.

    Likewise, the fear particles have also been updated.


    Balance Changes

    New Changes
    ( Relative to live server. )


    Volibear

    • Rolling Thunder ( Q ) bonus movement speed when moving towards enemy champs decreased to 30/35/40/45/50 from 45% at all ranks.

    Items

    Elixer of Fortitude

    • Cost increased to 350 from 250.

    Changes to Previous Changes
    ( Relative to changes seen in previous iterations this patch cycle )


    Akali

    • Mark of the Assassin ( Q ) mark consume damage reduced to .5 AP ratio from .55 AP ratio.



    Sejuani ( Remember, she got big kit changes last PBE patch )

    • Arctic Assault ( Q ) damage changed to 40/70/100/130/160 (+.4 AP ) 4/6/8/10/12% of target's max hp from 40/80/120/160/200 (+.4 AP ) and 4/5/6/7/8% of target's max hp.



    Trundle ( Remember, he got several kit changes last PBE patch )

    • Chomp ( Q ) now briefly slows his target ( no value listed qq )
    • Chomp ( Q ) now deals 10/35/60/85/110 damage changed from 30/45/60/75/90.
    • Pillar of Ice ( E ) now slows for 25/30/35/40/45 from 35% at all ranks.
    • Subjugate ( R ) now has a ~.01 AP ratio. Might be lower but at 100 AP I got 1% bonus drain.
    • Subjugate ( R ) secondary drain now lasts and dimishes over 4 seconds instead of 5.



    Udyr

    • Tiger Stance ( Q ) next basic attack bonus damage changed to 60/115/175/225/290 from 80/130/180/230/280.


    Items

    Spirit of Lizard Elder

    • Attack damage increased from 40 to 45
    • Builds out of Spirit Stone + 2x Longswords


    Quelle: Surrender at 20: 4/3 PBE Update: Lissandra, New Anivia, Shyvana, and Volibear skins, and more!



    [INDENT]Lissandra ist eine flexible, mana-effiziente Magierin mit Fähigkeiten, die Massenkontrolle, Kiten und Mobilität über Schadenszahlen stellen.[/INDENT]

    Fähigkeiten


    • Eisgeboren (passive Fähigkeit): Nach einer kurzen Abklingzeit kostet Lissandras nächste Fähigkeit kein Mana. Wenn ihr einen Gegner mit bewegungsbeeinträchtigenden Fähigkeiten trefft, wird die Abklingzeit von „Eisgeboren“ verringert.
    • Eissplitter: Lissandra wirft einen Eisspeer, der bei Kontakt mit dem ersten getroffenen Gegner zersplittert, dabei Schaden verursacht und dessen Lauftempo für kurze Zeit verlangsamt. Gegner hinter dem getroffenen Ziel erleiden ebenfalls Schaden.
    • Frostring: Lissandra gefriert das Gebiet um sich herum, verursacht dabei Schaden an Gegnern in der Nähe und hält sie für kurze Zeit fest.
    • Gletscherpfad: Lissandra zaubert auf einer Gerade eine sich langsam bewegende, weit reichende Eiskralle, die an allen Gegnern auf ihrem Weg Schaden verursacht. Durch erneutes Aktivieren von „Gletscherpfad“ teleportiert sich Lissandra zur momentanen Position der Kralle.
    • Eisgrab (ultimative Fähigkeit):

      • Auf einen Gegner gezaubert: Lissandra lässt einen gegnerischen Champion gefrieren, verursacht Schaden und betäubt ihn kurz. Dunkles Eis strömt vom Ziel aus und verursacht dabei Schaden und verlangsamt Gegner in der Nähe.



    [INDENT=2]Auf sich selbst gezaubert: Lissandra hüllt sich selbst in Eis, hält sich für kurze Zeit selbst fest und kann nicht ins Ziel genommen und auch nicht verwundet werden. Dunkles Eis strömt von Lissandra aus und verursacht dabei Schaden und verlangsamt Gegner in der Nähe.[/INDENT]


    Spielweise


    [INDENT]Mittlere Lane: Lissandras Beweglichkeits- und Massenkontroll-Fähigkeiten machen sie zur perfekten Wahl für ein aggressives Spiel, in dem ihr auf der mittleren Lane mobil sein wollt. Indem sie die Lane mit ihren Flächenschaden-Fähigkeiten auf Trab hält, kann die Eishexe die Distanz aufbauen, die sie benötigt, um in die obere oder untere Lane zu wechseln. Die Langstrecken-Teleportation von „Gletscherpfad“ lässt sie Gegner aus unerwarteten Winkeln angreifen, indem sie große Strecken schnell überwindet oder bekannte Orte, an denen oft Augen aufgestellt werden, geschickt umgeht. Sobald sie auf den Widersacher zugestürmt ist, erlaubt es ihre mächtige Kombination aus Verlangsamungen, Festhalteeffekten und Betäubungen, an einem Kontrahenten dranzubleiben und die Tötung perfekt zu machen.

    Obere Lane: Lissandras passive Fähigkeit erlaubt es ihr, im Vergleich zu vielen ihrer Gegenstücke, die auf Fähigkeitsstärke setzen, sehr viel unabhängiger von der blauen Verbesserung zu sein. Dadurch ist sie eine ausgezeichnete, selbständige Wahl für die obere Lane. Trotz ihrer niedrigen Grund-Durchhaltekraft hilft ihr die Langstrecken-Teleportation von „Gletscherpfad“ auf sicherer Entfernung zu bleiben, indem sie gewagte Fluchtmöglichkeiten bietet. Falls sie bei einem Angriff geschnappt wird, kann Lissandra ihre Möchtegern-Mörder an Ort und Stelle mit „Frostring“ festfrieren, bevor sie sich mit einem gut platzierten „Gletscherpfad“ aus dem Staub macht.

    Der Flächenschaden von „Eissplitter“ erlaubt es Lissandra auch, Türme zu bewachen, selbst wenn sie unter Druck steht oder in der Lane Druck aufbaut, um zu versuchen, gegnerische Jungler in einen Gegenangriff zu locken. Sobald ein Gegner die Beute schluckt, kann Lissandra „Eisgrab“ auf sich selbst zaubern, wodurch sie ihr eigenes Überleben sichert, während sie ihre anderen Fähigkeiten nutzt, um Tötungen einzufahren.

    Teamkämpfe: Lissandra gehört nicht zu den Magiern, die sofort hochwertige Ziele umnieten, hat stattdessen aber Potential, eindrucksvolle Schadenszahlen und Massenkontrolleffekte auf Gegner abzufeuern, die in der Gruppe auftreten. Der Flächenschadenaspekt von „Eissplitter“ sorgt dafür, dass Gegner durch wiederholten Flächenschaden und Verlangsamungseffekte festgenagelt werden, während sie auf den günstigen Moment wartet, ihre ganze Kombination rauszuhauen. Sobald der Kampf eröffnet ist, kann Lissandra „Gletscherpfad“ nutzen, um mitzumischen und hochwertige Ziele mit „Eisgrab“ fertig zu machen. Falls das gegnerische Team anfängt, sie in den Fokus zu nehmen, kann Lissandra stattdessen „Eisgrab“ auf sich selbst anwenden und den Initialschaden abwenden, bevor sie mit „Frostring“ flüchtet.

    Wenn ihr auf der Suche nach einer Magierin seid, die auf Massenkontrolle, Mobilität und Kiten anstatt purer Schadensspitzen setzt, ist Lissandra sicher ein willkommener Zuwachs für eure Aufstellung.[/INDENT]

    Hintergrundgeschichte
    [INDENT][/INDENT]
    [INDENT]Lissandras Magie verzerrt die Macht des wahren Eises zu etwas schrecklich finsterem. Mit der Macht ihres dunklen Eises kann sie mehr als nur einfrieren - sie pfählt und zermalmt all jene, die sich ihr in den Weg stellen. Die mit Angst erfüllten Einwohner des Nordens kennen sie nur als die „Eishexe“. Die Wahrheit ist viel finsterer: Lissandra plant mit ihrer naturverzerrenden Magie eine neue Eiszeit heraufzubeschwören.
    Vor Jahrhunderten verriet Lissandra ihren Stamm an bösartige Kreaturen, die als gefrorene Seher bekannt waren, im Austausch gegen Macht. Dies war der letzte Tag, an dem warmes Blut durch ihre Adern floss. Da ihre Stammesangehörigen vom dunklen Eis verdorben wurden und sie die Macht der Seher erhielt, fegte sie wie ein Blizzard über das Land hinweg. Ihr Imperium weitete sich zusammen mit der Kälte aus, die das Land zu erwürgen drohte. Als die Seher von uralten Helden erschlagen wurden, verlor Lissandra nicht ihren Glauben und schwor, die Welt auf ihre Rückkehr vorzubereiten.[/INDENT]


    [INDENT]Lissandra arbeitete hart daran, jegliches Wissen über die Seher zu vernichten. Sie verwendete Magie, um die Gestalten unterschiedlicher Mystiker und Ältester anzunehmen. Über Generationen hinweg schrieb sie die Geschichte Freljords und seiner Einwohner neu. Heute werden die vereinzelten Erzählungen, die über die Seher bekannt sind, als Ammenmärchen abgetan. Doch diese Täuschung reichte nicht - sie benötigte eine Armee.
    Sie sah es auf den Stamm der Frostwächter ab. Lissandra wusste, dass es Jahrhunderte dauern würde, die Frostwächter zu verderben, daher begang sie ihren bisher größten Betrug. Sie ermordete die Anführerin der Frostwächter und nahm ihre Identität an. Dann begann sie, die Traditionen des Stammes langsam zu verderben. Als ihr menschlicher Körper alt und gebrechlich wurde, inszenierte sie ihren eigenen Tod und ermordete ihre Nachfolgerin, um ihre Identität anzunehmen. Mit jeder Generation trennten sich die Frostwächter weiter von der Außenwelt abund wurden grausamer und verdorbener. Die Welt sieht die Frostwächter heute jedoch als noblen und friedliebenden Stamm an, der die Welt vor bösartigen Kreaturen, wie der Eishexe, schützt. In Wahrheit dienen sie der Hexe und sehnen sich nach der glorreichen Rückkehr der gefrorenen Seher.
    Wenn dieser Tag gekommen ist, werden Nationen fallen und die Welt wird in Eis neugeboren werden.
    „Schließe deine Augen und gib dich der Kälte hin.“ – Lissandra


    Spotlight

    Zitat

    An extremely mobile, mana-efficient mage, Lissandra relies more heavily on crowd control and kiting than raw burst damage. Her unique suite of abilities makes her an excellent choice for either a roaming mid or a safe, self-sufficient top laner in a double AP comp.

    [youtube]xsCp5lBceTA[/youtube]
    [/INDENT]

    Journey into the Freljord I : The Avarosan



    [INDENT]"The storm of war looms over the Freljord. [/INDENT]
    [INDENT]Rumors of strife in the north have spread for months, but Demacia is only now taking notice. The Freljord has remained divided and tribal for centuries, but should they unite, a barbarian march could threaten our borders. It’s time someone assessed the danger to Demacia. Prince Jarvan has granted me leave to gather information. [/INDENT]
    [INDENT]Val and I leave tonight.

    Avarosan Camp, Southern Freljord

    [/INDENT]
    [INDENT]The stories I’ve heard always made the Freljord out to be a barbaric, uncivilized place. If the cold doesn’t kill you, the people will (so the soldiers of Demacia say) [/INDENT]
    [INDENT]I didn’t expect the warmth that greeted me in the Avarosan camp. If not for the snowy mountains in the distance, I’d have mistaken this for a Demacian border town, not a tribal stronghold. It’s clear that Ashe, the Avarosan leader, has greatly advanced the Freljord people since our last envoy visited this place years ago. These are not scattered barbarians at war with the land and with each other. The people here are adapting to the hardships of the Freljord, growing grain, and building the foundations of a civilization.

    Ashe is diplomatic and welcoming. She carries herself with the air of a leader that shines through her youth. Even Val likes her (how rare). Ashe guessed that we’d come here to offer Demacian aid, but she insists nothing of the sort is needed. “We fight our own battles,” she told us.

    Her words may be true, but I see division amongst her people. Val’s tense around some of them, and he can sense their discomfort. Some happily tend to the fields, while others hold their tools like weapons. They’re waiting for a war, not a harvest.

    I’ve spoken to a few tribesmen. Most are confident that Ashe is the rightful leader of the Freljord. They swear she’ll unify the tribes, but I can see some doubt in their eyes. They whisper one name in fear: Sejuani. She leads the tribe known as the Winter’s Claw. It’s clear some of Ashe’s people fear her strength and ferocity.

    Val and I are off to scout Sejuani’s territory at dawn. We’ll determine the extent of the threat she poses to the Freljord—and to Demacia."


    [/INDENT]

    Journey into the Freljord II : The Winter's Claw


    [INDENT]

    "Winter’s Claw territory

    The farther we travel into Sejuani’s lands, the colder the Freljord grows. I’d cover my tracks if the falling snow didn’t do it for me. I know we aren’t welcome here.

    Near the border we passed the burnt remains of an Avarosan village. Hundreds of hoof prints led in all directions. Did the tribesmen who died here choose to remain loyal to Ashe in the face of the Winter’s Claw? Is this the ruin Sejuani brings upon her opponents? [/INDENT]
    [INDENT]What I can’t explain is the second Avarosan village we discovered. It was deserted without a single sign of battle or struggle, although the Avarosan banners still hanging from their huts had been shredded. Did these people flee?

    Sejuani’s camp
    Val spotted a Winter’s Claw warband nearby. Without his eyes, I might be dead. We ducked out of their path and they passed without spotting us. Then we followed them to Sejuani’s camp.

    Several warbands joined the first, each bearing the spoils of conquest: weapons, food, and to my surprise, recruits. I realized then that the people of the second Avarosan village hadn’t fled, but had instead joined the Winter’s Claw willingly. The most zealous of Ashe’s people had described the Winter’s Claw as a starving, ill-supplied band of raiders, but at dusk the camp burst into celebration with plenty of food and drink (especially drink). [/INDENT]
    [INDENT]I only caught sight of Sejuani herself for a moment. Atop her massive war beast, she was a fearsome sight, but even she joined her men in celebration. Their songs celebrated her name.

    It appears Sejuani is more than a destroyer. She too seeks unity between the tribes of Freljord and her tribe grows with those who choose to join her.

    This isn’t what I expected. Val and I will head east and seek the people loyal to the Avarosan there. If Sejuani recruits as easily as she destroys, the Freljord under the control of the Winter’s Claw would certainly be a threat to Demacia. Is Ashe’s tribe at risk?"


    [/INDENT]
    Journey into the Freljord III : The Troll King


    [INDENT]

    "Shatterfrost camp, Eastern Freljord

    We traveled east, putting Sejuani’s territory further behind us. For many days of the journey, I couldn’t be certain we’d find anyone or anything alive out here. The Freljord is so sparse and so empty. It’s no wonder the tribes fight for every scrap of fertile ground.

    The people of the Shatterfrost, a small tribe fiercely loyal to Ashe, took us in. They offered us what spare rations they could, which wasn’t much at all. They seemed ashamed they couldn’t give more. They told me that trolls had been raiding their camps and villages, stealing supplies and murdering their hunters. While trolls are usually seen as foolish brutes who travel in small packs, these attacks seem organized. One tribesman claims that a new leader, a troll king, is rallying his kin to war.

    But there’s a deeper threat, one that the people of the Shatterfrost seem afraid to speak of. Rumors of the legendary Ice Witch of Freljord have these people terrified. She has attacked travelers and small hunting bands, leaving her victims impaled on jagged shards of black ice. They say no one has ever seen her face and lived.

    Eastern Freljord

    We left the Shatterfrost behind us to seek more of Ashe’s eastern allies and soon found ourselves in a deep and heavy blizzard. I couldn’t see much through the snowfall. Val saw the danger ahead before I did, but I still heard the sounds of battle on the wind.

    Trolls (hulking, awful brutes) sacked a small village in the distance and smashed everything they couldn’t take. I couldn’t save the tribesmen—they were already dead. I got as close as I could. One of the trolls barked orders at the others (who clumsily tried to obey). This troll leader carried a massive club that seemed to be carved from the ice itself. It glowed with power even in the dark of the growing snowstorm. Is this the Troll King?

    Val snatched a banner from the wreckage - this tribe had been loyal to the Avarosan, but not a soul came to their aid. Eastern Freljord is not secure. Ashe won’t be able to call on reinforcements from these distant tribes if she needs them.

    Still, the Frostguard to the north are said to be Ashe’s most powerful ally. The Frostguard have pledged since ancient times to stand watch over this land, and the name of their leader, Lissandra, is spoken in reverence throughout the Freljord. The trolls, the Winter’s Claw, and the Ice Witch—together, can Lissandra and Ashe hold them back?"[/INDENT]


    Journey into the Freljord IV : The Frostguard



    [INDENT]"Frostguard city, eastern Freljord

    I underestimated the journey here. The snow and the glacial landscape slowed our travel, and Val could hardly fly in this cold to scout the way ahead. We'd nearly run out of rations by the time we reached the Frostguard city gates, but the tribesman welcomed us as allies of Ashe and fed us well.

    This place is nothing like the Avarosan camp or Sejuani's roaming warband. The city seems somehow both ancient and new. Its black stone structures are clearly ages old and climb the walls of the glaciers. How were they built?

    Lissandra, the leader of the Frostguard, is a well-spoken and elegant woman who carries herself with the poise and presence of a Queen. She reminds me more of the nobility of Demacia than the barbarians of Freljord—maybe that's why Val doesn't like her.

    Frostguard city, later

    We've been treated well as envoys of Demacia, but something isn't right. Lissandra will tell me very little about her alliance with Ashe. I asked her of the troll threat, which she believes is overstated. Lissandra claims the Frostguard are capable of wiping out the trolls and securing the east, yet if that is the case, why hasn't she struck back? When I mentioned the Ice Witch, she dismissed the rumors I'd heard as children's tales.

    The Frostguard insist on escorting us at all times, and there are parts of the city we're not allowed to see. What is it they don't want us to know?

    If there are secrets here, I'll find them. Val and I will investigate the city at night. The guards will never know we left our quarters.

    Frostguard city, night

    Something is wrong here.

    I crept through the city with Val circling above. This place is even stranger at night. Many of the structures here are marked with a symbol of an open, staring eye. It's everywhere, watching over the city and everyone in it. And I don't like feeling watched.

    We came upon a group of Frostguard deep in the city. They knelt in a circle around a giant stone eye and spoke in a strange tongue, venerating it. The Frostguard are hiding something—something that's clearly more important to them than an alliance with the Avarosan. What are they planning?

    I can't shake the feeling that we're being watched. We aren't safe. Val and I are leaving—now. "


    [/INDENT]
    Journey into the Freljord V : The Ice Witch



    [INDENT]"Eastern Freljord

    [/INDENT]
    [INDENT]We had to escape the city before sunrise. I couldn’t risk the Frostguard discovering that Val and I had seen the secrets they’d tried to keep from us. Val distracted the guards while I opened the main gate and slipped away. I knew the risks of venturing back into the Freljord: it’s a long way to Demacia, and there aren’t any landmarks to guide me so far north. Every glacier looks the same, especially in the dark of night.

    A few hours after leaving the city, I sensed something following us. Val scouted from above. Even through the snow, we could see something following our trail. We quickened our pace, yet Val cried a warning that our pursuer was gaining ground. The night grew darker and the snow grew colder around me. Shadows moved across the faces of the glaciers as if something had come alive within them.

    We couldn’t escape. [/INDENT]
    [INDENT]Fearing for our lives, I moved off the trail and gave my journal to Valor—if I died in the Freljord, my reports had to get back to Jarvan. He flew ahead while I flanked my pursuer.

    A shape emerged from the darkness: a tall, slender figure floating over the ice. There was something faintly human about her, but it was clear she wasn’t human at all. She remained deathly still as she silently glided towards me. Beneath her, wicked shards of unnatural black ice leapt from the ground. The cold I felt in her presence nearly stopped my heart. I’ve never felt such dread.

    She slowed and hesitated when she came near my hiding place. Did she see me? I can’t be certain. She finally turned away and disappeared into the night. The shadows in the ice vanished with her. Did she spare me? [/INDENT]
    [INDENT]Val is safe. He had circled above the whole time. Part of me thinks he would’ve fought to the death instead of taking the report back to Demacia (stubborn bird).

    My hands are still shaking as I write this, and it isn’t from the cold. The Ice Witch is more than a story to scare children. I’ve seen enough here, and once we’re farther south I’ll write up my final report. It’s time to go home. "

    [/INDENT]

    Quelle(n)

    Trundle and Sejuani Visual Update


    Sejuani



    http://www.youtube.com/watch?feature=player_embedded&v=0FLwa2fwhx4


    Sabertusk Sejuani




    Darkrider Sejuani



    Updated Lore
    [INDENT]"Sejuani was weaned on hardship and reared on barbarity. Where others succumbed to the harshness of the Freljord,she was tempered by it until pain became power,hunger an encouragement,and frost an ally in culling the weak.Through her ordeals,she learned that to thrive in the endless winter,one must become just as cold and unforgiving.In Sejuani's eyes,her followers either have the mettle to endure or the right to die.Once she has conquered the Freljord,she knows that those who survive will form a nation to be feared.

    As a child,the leader of the Winter's Claw watched her tribe's numbers slowly dwindle.Cold and starvation took all but the most resilient.She was the only one of her siblings to survive to her tenth year,leaving Sejuani sure that she too would die in misery.In desperation,she sought spiritual counsel from her tribe's mystic.But the seer did not foretell Sejuani's death. Instead, she prophesized that Sejuani would one day conquer and unite the divided tribes of the Freljord.

    Armored with absolute faith in her destiny, Sejuani pushed herself to extremes that would have killed anyone without her will to endure. She walked into blizzards without food or furs and trained while frigid winds raked her flesh. She clashed with the strongest warriors of her tribe, one after another, until her legs gave out beneath her. When she assumed leadership of her tribe, Sejuani commanded her warriors to follow her example.Under her rule,the tribe grew stronger than they had ever been.

    In the end, it was an offer of peace - rather than an act of war - that began Sejuani's campaign of conquest.On the first day of winter, envoys from Ashe's tribe approached Sejuani's camp bearing a gift of Avarosan grain. Ashe's intent was clear: if Sejuani united with her tribe,the Winter's Claw would never go hungry again.To Sejuani,the gift was an insult. In Ashe's tribe, she saw men and women,slight and soft,who preferred to farm instead of fight. Her contempt for them was absolute.

    Sejuani gathered her people and set the grain alight. She proclaimed that Ashe's offer of charity would bring only weakness. Stripping the envoys of their supplies, Sejuani sent them back with a message: the Winter's Claw would prove to the Avarosan that only the strong deserve to survive in the Freljord. As the grain burned behind them,Sejuani rode out with her warband to inflict the first of many painful lessons to come.

    ''I was cut from the ice, shaped in the storms, hardened in the cold.''

    -- Sejuani[/INDENT]


    Trundle


    http://www.youtube.com/watch?feature=player_embedded&v=wQCGDaL89B0



    Traditional Trundle



    Updated Lore
    [INDENT]"Trundle is a hulking and devious troll with amischievous streak. There is nothing he can'tbeat into submission and bend to his will, noteven the ice itself. With his massive, frozenclub, he chills his enemies to the core andruns them through with jagged shards ofice.Fiercely territorial,Trundle chases downanyone foolish enough to enter his domainand laughs as they bleed onto the tundra. [/INDENT]
    [INDENT]Trundle's warband once followed a foolishand cowardly chieftain. Under such a weakleader, Trundle feared he and his kin wouldfall prey to the other troll hordes scatteredacross the tundra. When his challenge to thechieftain ended in humiliation,Trundle didsomething that wasn't very troll-like: insteadof his fists, he turned to his wits. Thinking onhis hairy feet, he spun a tall tale about thetroll leaders of old, claiming they wieldedweapons of great power as symbols of theirright to rule. Though he'd made up the storyon the spot, Trundle wagered that if he couldfind or steal such a weapon, he wouldbecome the rightful leader of the warband. Thetrolls believed him,but none thought himcapable of undertaking such achallenge.Knowing the boastful troll would dietrying,the foolish chieftain agreed and Trundledeparted to the familiar sound of laughter. [/INDENT]
    [INDENT]Alone but undaunted,Trundle ventured intothe foreboding realm of the dreaded IceWitch.There,hidden among the many ancientand dangerous secrets,he hoped to find aweapon to prove his elaborate tale. He out-muscled the Ice Witch's guards andoutsmarted her dark magic traps,but nothinghe scavenged matched the power he'ddescribed to his kin.Finally,he found anunexpected prize: a huge and magical club ofnever-melting True Ice.Grasping the weapon,he marveled at the cold power that ranthrough him. But then the wrathful Ice Witchherself appeared. As she summoned her darkmagic,Trundle believed he had met his end,butanother clever idea struck him.With aknowing grin,he offered the Ice Witch adevious proposition: a troll army, he toldher,would be of much more use to her thanone troll corpse.... [/INDENT]
    [INDENT]When Trundle returned to the warband,hisfellow trolls bowed to his conquest. Calling hisweapon ''Boneshiver,'' he took a moment toenjoy the look of numb shock on hischieftain's face before he caved it in.Seizingcommand,Trundle announced that therewould no longer be chieftains - only a TrollKing before whom all of his kind wouldkneel.The trolls rallied behind their brash,new leader and prepared for the coming war.With Trundle leading the charge, the time of the trolls had finally come. [/INDENT]
    [INDENT]''Outsmart anyone you can't beat, and beatanyone you can't outsmart.''
    -- Trundle"

    Quelle: Surrender at 20: 4/2 PBE Update - WIP


    Ich vermute mal, dass beide visuellen Upgrades mit dem neuem Champion Lissandra kommen werden.
    Und nicht vergessen! Wie bei Karma gibt es auch bei den beiden einen kostenlosen, traditionellen Skin, sofern man beide vor ihrem Upgrade besitzt.
    [/INDENT]

    Item Sets Tab
    The achievements tab has been replaced with a custom item sets tab!


    As you may have guessed, these item sets are customized item builds that you are able to select once in game should you not be satisfied with the default recommended items.



    When customizing your item sets, you can add a ton of new tabs to further help you in your organizing efforts.

    Champions
    Akali


      [*=left]Mark of the Assassin ( Q ) intial damage lowered to 35/55/75/95/115 from 45/70/95/120/145.
      [*=left]Mark of the Assassin ( Q ) consumed mark damage AP ratio increased to .55 from .4

    Corki


      [*=left]Missile Barrage's ( R ) Big One now triggers after every THIRD missile cast down from every FOURTH.

    Nautilus


      [*=left]Base armor increased to 16 from 12.
      [*=left]Titan's Wrath ( W ) cooldown decreased to 22/21/20/19/18 from 26/24/22/20/18.

    Nunu


      [*=left]Absolute Zero ( R ) mana cost reduced to 100 at all ranks from 150 at all ranks
      [*=left]Absolute Zero ( R ) cooldown decreased to 110/100/90 from 150/120/90.

    Morgana


      [*=left]Dark Binding ( Q ) mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120.
      [*=left]Soul Shackles ( R ) mana cost reduced to 100 at all ranks from 100/150/200.

    Nami


      [*=left]Tidal Wave ( R ) cost reduced to 100 at all ranks from 100/150/200.
      [*=left]Tidal Wave ( R ) cooldown reduced to 120/110/100 from 140/120/100.

    Udyr


      [*=left]Tiger Stance's ( Q ) Passive effect now grants bonus damage ( ~.1 AD ) on auto attacks instead of attack speed.
      [*=left]Tiger Stance's ( Q ) activated attack speed bonus increased to 30/40/50/60/70% for 5 seconds from 15/20/25/30/35%.
      [*=left]Tiger Stance's (Q ) bonus damage strike now deals 80/140/200/260/320 ( +2.5 bonus AD ) physical damage instead of 30/80/130/180/230 ( +1.5 AD ) magic damage.

    Items:

    Spirit of the Ancient Golem

    • Now has 10% cooldown reduction instead of 30 armor.
    • Now builds out of a Kindle Gem instead of a Giants Belt.
    • Total Cost reduced to 2000 gold from 2300.

    Spirit of the Lizard Elder

    • Attack damage reduced to 40 from 50.
    • Total cost reduced to 2000 gold from 2300.

    Quelle: Surrender at 20: 4/1 PBE Update: Custom Item Sets Tab

    _________

    ''FK IT, SUPPORT DAMAGE ITEMS YOLO"

    Lol

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