Didn't work for me :(
Beiträge von Mike[PM]
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Zitat von Hepatitis C;58773
[FONT="Fixedsys"][COLOR="DarkOrchid"]Go to compose.cs and search for[/COLOR][/FONT]
[FONT="Fixedsys"][COLOR="DarkOrchid"]
Replace that entire void with this:[/COLOR][/FONT]Code
Alles anzeigenif (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 11) { uint Progress = MainI.Progress; Progress += Database.StonePts[MinorI.Plus]; GC.MyChar.RemoveItem(MinorI); GC.MyChar.RemoveItem(MainI); while (Progress >= Database.ComposePts[MainI.Plus] && MainI.Plus <= 11) { Progress -= Database.ComposePts[MainI.Plus]; MainI.Plus++; } if (MainI.Plus == 12) Progress = 0; MainI.Progress = (ushort)Progress; GC.MyChar.AddItem(MainI); GC.MyChar.RemoveItem(MinorI); }
[COLOR="DarkOrchid"][FONT="Fixedsys"]Then go to database.cs and search for[/FONT][/COLOR]Codepublic static ushort[] ComposePts = new ushort[12] { 20, 20, 80, 240, 720, 2160, 6480, 19440, 58320, 2700, 5500, 9000 };[COLOR="DarkOrchid"][FONT="Fixedsys"]
And replace that with[/FONT][/COLOR]Codepublic static ushort[] ComposePts = new ushort[13] { 20, 20, 80, 240, 720, 2160, 6480, 19440, 58320, 2700, 5500, 9000, 29160 };
[COLOR="DarkOrchid"][FONT="Fixedsys"]There you go.
Fixed composition.[/FONT][/COLOR]I followed you, I used this on my server btw, It helps alot thanks dude.