Zitat von bloodcore;28394mein Kaspersky meint es ist ein virus close+nicht downloaden please.
Du hast überhaupt kein Plan was für ein Ruf ich habe.Sowas riskier ich nicht:cool:
Zitat von bloodcore;28394mein Kaspersky meint es ist ein virus close+nicht downloaden please.
Du hast überhaupt kein Plan was für ein Ruf ich habe.Sowas riskier ich nicht:cool:
Dann soll ich eine kriegen.
added
Zitat von AgentZero;28136Dass du einen Virentest bei einem Release beilegen musst, steht in den Regeln
Die Quelle ist ein Link zum originalen Post
Das hat schon seine Richtigkeit
Richtigkeit für was? Zum weiterleechen?
VT ist ja np.
Der Hack ist detected =/
Wo steht das?
WE11ington -> Injector 4rm4g3d0n V2.4
Im Titel ist die Quelle schon angegeben...
Keine Sorge ist poste keine verseuchten Dinger >.>
Wie du sehen solltest,relase ich das gleiche in Elitepvpers,wo ich als Mod. tätig bin..
Name: WE11ington -> Injector 4rm4g3d0n V2.4
Tested: 28/08/2009
Posted: 28/08/2009
Working with: XP and Vista in mode admin.
# Credits for me WE11ington (To make .dll)
# Big Credits for Croner (Source Code injector.exe)

How to use this injector:
When begin to detect the hack, rename the the files .Exe and .Dll to another name.
For example:
I kill.exe
I kill.dll
Where do I suggest that detecting, rename the files.
Functions in hack:
Stamina = Active Automatic
No Recoil = Active Automatic
No Spread = Active Automatic
No Fall Damage = Active Automatic
Gravity = G
Super Jump = Control + Space
Premium Gold = Active Automatic
GM Mode = Active Automatic
All Slot = Active Automatic
5º Slot = Active Automatic
Super Master = Active Automatic
Scope = Insert Active and Desactive
No Water = Active Automatic
No Bounds = Active Automatic
Fast Ammo = Active Automatic
Fast Health = Active Automatic
Fast Repair = Active Automatic
Fast Flag = Active Automatic
No Spaw = Active Automatic
Speed Hack 3X = Control
No Fog = Active Automatic
Glass Walls = Alt or Middle Button (Mouse)
PX Stamina 10% UP = Active Automatic
PX Extra Clip For Enginer, Medic, Sniper and Combatent = Active Automatic
PX Bandage = Active Automatic
PX Scope 2X Sniper = Active Automatic
No Spawn Timer = Active Automatic
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ZitatAlles anzeigena-squared 4.5.0.24 2009.08.30 -
AhnLab-V3 5.0.0.2 2009.08.29 -
AntiVir 7.9.1.7 2009.08.30 -
Antiy-AVL 2.0.3.7 2009.08.24 -
Authentium 5.1.2.4 2009.08.30 -
Avast 4.8.1335.0 2009.08.30 -
AVG 8.5.0.406 2009.08.30 Win32/Heur
BitDefender 7.2 2009.08.30 -
CAT-QuickHeal 10.00 2009.08.29 -
ClamAV 0.94.1 2009.08.30 -
Comodo 2124 2009.08.30 -
DrWeb 5.0.0.12182 2009.08.30 -
eSafe 7.0.17.0 2009.08.30 Suspicious File
eTrust-Vet 31.6.6707 2009.08.28 -
F-Prot 4.5.1.85 2009.08.29 -
F-Secure 8.0.14470.0 2009.08.29 -
Fortinet 3.120.0.0 2009.08.30 -
GData 19 2009.08.30 -
Ikarus T3.1.1.68.0 2009.08.30 -
Jiangmin 11.0.800 2009.08.30 -
K7AntiVirus 7.10.831 2009.08.29 -
Kaspersky 7.0.0.125 2009.08.30 -
McAfee 5725 2009.08.30 -
McAfee+Artemis 5725 2009.08.30 -
McAfee-GW-Edition 6.8.5 2009.08.30 -
Microsoft 1.5005 2009.08.30 -
NOD32 4381 2009.08.30 -
Norman 2009.08.29 -
nProtect 2009.1.8.0 2009.08.30 -
Panda 10.0.2.2 2009.08.30 -
PCTools 4.4.2.0 2009.08.30 -
Prevx 3.0 2009.08.30 -
Rising 21.44.61.00 2009.08.30 -
Sophos 4.45.0 2009.08.30 -
Sunbelt 3.2.1858.2 2009.08.29 -
Symantec 1.4.4.12 2009.08.30 -
TheHacker 6.3.4.3.391 2009.08.29 -
TrendMicro 8.950.0.1094 2009.08.30 -
VBA32 3.12.10.10 2009.08.30 -
ViRobot 2009.8.28.1907 2009.08.28 -
VirusBuster 4.6.5.0 2009.08.30 -

Teleport:
Save position F7
Teleport F8
///
Dig: Press f3
Extract them in a folder on the desktop.
Open the injector after the 2nd updater when hackshield is charging.
if says hack detected, use Ccleaner and rename the injector and the .dll with the same name, for example sdfsdd and sdfsdd.dll
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- Ad-Free Site Browsing
- Private Message Storage of 500
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- Colorful username
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- Priority support
- Giving elitepvpers something in return for providing almost 6 years (still counting) free guides and strategies for all kind of mmo's.
Zitat von TwiLight;26731.....Level 2 Bereich =D
Die fast komplette, die ich hab, geb ich nicht raus :3
*Abstech gehen*
Die DB wär toll ;D
als würde man keine freunde haben...
Zitat von Daron;24690Ich weiß alle 5 XD
Endlich mal wieder ein Event bzw. neue News die nichts mit gPs einzahlen zu tun haben.Nunja ich werd wohl wieder auf Steamwalker anfangen.
Dummer Freund hat mein Master gebannt ._. War angeblich in nem Hack verwickelt ...Naja der 106er Aoe RM freut sicht wohl und sein Imba LG Stick auch :XD:
Daron
aoe rm = untergang
kein spaß in pvp ;D
Ist dieses PvP Bugfreier als das normale?
Bei mir kackt der Beast immer nach einen Animierten Sfx ab
Ich habe das rauskopiert und bei meinen MdlObj eingefügt.
ZitatAlles anzeigen"sfx" 3
{
"Tower SFX"
{
"sfx_heavenfire01" 1896 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_heavenlight01" 1897 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
}
"Guild War"
{
"sfx_guildcombatground" 1895 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
}
"System Effects"
{
"sfx_wharf" 1748 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_HitMiss01" 12 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_HitCritical01" 11 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_HITPARRY01" 13 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_HITBLOCK01" 16 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_hitresist01" 14 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_HitSword01" 20 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_HitSword02" 21 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_hitbow01" 33 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_FirRange01" 29 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_FirRange02" 30 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_FirWand01" 27 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_FirWandAir01" 28 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_HitStick01" 24 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_HitStick02" 25 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_HitKnuckle01" 31 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_hityoy01" 17 MODELTYPE_SFX "" 0 0 0 2.000000 0 1
"sfx_HitWand01" 22 MODELTYPE_SFX "" 0 0 0 1.000000 0 1"sfx_FirWand01" 1746 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_GenLevelUp01" 42 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_GenMonSpawn01" 59 MODELTYPE_SFX "" 0 0 0 2.000000 0 1
"sfx_GenCure01" 62 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_genref01" 65 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_movemark" 63 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_GenItemShine01" 64 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_raincircle" 72 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_watercircle" 70 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_watercrown" 71 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_Proxitor" 105 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_kill_recovery" 1727 MODELTYPE_SFX "PCSkillM-Healing.wav" 0 0 0 1.000000 0 1
"sfx_level03" 1719 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_level04" 1720 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_level05" 1721 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_level06" 1722 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_level07" 1723 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_level08" 1724 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_level09" 1725 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
"sfx_level10" 1726 MODELTYPE_SFX "" 0 0 0 1.000000 0 1"sfx_leveleffecthand" XI_SETIEM_EFFECTHAND MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1
"sfx_genbleeding" XI_GEN_BLEEDING MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_genrate" XI_GEN_RATE MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_genstun" XI_GEN_STUN MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_genposion" XI_GEN_POSION MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1//인첸트용 이펙트
"sfx_genintfail" XI_INT_FAIL MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_genintsuccess" XI_INT_SUCCESS MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_genintinchant02" XI_INT_INCHANT MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
//상용화 상태변화형 아이템 효과
"sfx_chrsysremove01" XI_SYS_REMOVE01 MODELTYPE_SFX "ItemChrRemove.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_chrsysexpan01" XI_SYS_EXPAN01 MODELTYPE_SFX "ItemChrExpasion.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_chrsysexchan01" XI_SYS_EXCHAN01 MODELTYPE_SFX "ItemChrExchage.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_chrsysrelease01" XI_SYS_RELEASE01 MODELTYPE_SFX "ItemChrRelease.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_chrref01" XI_CHR_REF01 MODELTYPE_SFX "ItemChrRef.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_chrcure01" XI_CHR_CURE01 MODELTYPE_SFX "ItemChrCure.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_CursorCreateMon" XI_CHR_CURSOR1 MODELTYPE_SFX "ItemChrCure.wav" 0 MD_NEAR 0 1.0f 0 1
//2차 전직 퀘스트 효과
"sfx_effsyshmark01" XI_SYS_HEROMARK01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_effsyshmark02" XI_SYS_HEROMARK02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_effsyshmark03" XI_SYS_HEROMARK03 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_effsyshmark04" XI_SYS_HEROMARK04 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_effsyshmark05" XI_SYS_HEROMARK05 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_effsyshmark06" XI_SYS_HEROMARK06 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
// 방랑자
"sfx_sklvagovercutter01" XI_SKILL_VAG_ONE_OVERCUTTER01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklvagcleanhit01" XI_SKILL_VAG_ONE_CLEANHIT01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklvagbrandish01" XI_SKILL_VAG_ONE_BRANDISH01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
// 머서너리
"sfx_sklMerKeenwheel01" XI_SKILL_MER_ONE_KEENWHEEL01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.5f 0 1
"sfx_sklmersplmash01" XI_SKILL_MER_ONE_SPLMASH01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmersplmash02" XI_SKILL_MER_ONE_SPLMASH02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerBlindSide01" XI_SKILL_MER_ONE_BLINDSIDE01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklMerPanbarrier01" XI_SKILL_MER_SHIELD_PANBARRIER01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklMerPanbarrier02" XI_SKILL_MER_SHIELD_PANBARRIER02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklMerProtection01" XI_SKILL_MER_SHIELD_PROTECTION01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklMerProtection02" XI_SKILL_MER_SHIELD_PROTECTION02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
//머서너리 추가 스킬
"sfx_SklMerBlazin01" XI_SKILL_MER_SUP_BLAZINGSWORD01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerBlazin02" XI_SKILL_MER_SUP_BLAZINGSWORD02 MODELTYPE_SFX "PcSkillL-blazingsw.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmersmitea01" XI_SKILL_MER_SUP_SMITEAXE01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmersmitea02" XI_SKILL_MER_SUP_SMITEAXE02 MODELTYPE_SFX "PcSkillL-smiteaxe.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmerimpowe01" XI_SKILL_MER_SUP_IMPOWERWEAPON01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmerimpowe02" XI_SKILL_MER_SUP_IMPOWERWEAPON02 MODELTYPE_SFX "PcSkillL-impower.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmerbloody01" XI_SKILL_MER_ONE_BLOODYSTRIKE01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmerbloody02" XI_SKILL_MER_ONE_BLOODYSTRIKE02 MODELTYPE_SFX "PcSkillL-bloodysk2.wav" 0 MD_NEAR 0 1.0f 0 1
//머서너리 1차 추가 스킬
"sfx_SklMerOneMsuppo01" XI_SKILL_MER_ONE_MSUPPORT01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerOneSmaste02" XI_SKILL_MER_ONE_SWORDMASTERY02 MODELTYPE_SFX "PcSkillM-Weamastery.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerOneAmaste02" XI_SKILL_MER_ONE_AXEMASTERY02 MODELTYPE_SFX "PcSkillM-Weamastery.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerOneSpecia01" XI_SKILL_MER_ONE_SPECIALHIT01 MODELTYPE_SFX "PcSkillM-SpecialHit.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerOneSpecia02" XI_SKILL_MER_ONE_SPECIALHIT02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerOneGuillo01" XI_SKILL_MER_SHIELD_GUILOTIN01 MODELTYPE_SFX "PcSkillD-Guillotine.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerOneGuillo02" XI_SKILL_MER_ONE_GUILOTIN02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerOneSneaker01" XI_SKILL_MER_SHIELD_SNEAKER01 MODELTYPE_SFX "PcSkillM-Sneaker.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerOneSneaker02" XI_SKILL_MER_ONE_SNEAKER02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerOneReflex01" XI_SKILL_MER_SHIELD_REFLEXHIT01 MODELTYPE_SFX "PcSkillM-Reflexhit.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMerOneReflex02" XI_SKILL_MER_ONE_REFLEXHIT02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmersupprot01" XI_SKILL_MER_ONE_SUPPORT01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmersupprot02" XI_SKILL_MER_ONE_SUPPORT02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmersupprot03" XI_SKILL_MER_ONE_SUPPORT03 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmersupprot04" XI_SKILL_MER_ONE_SUPPORT04 MODELTYPE_SFX "PcSkillM-Reflexhit.wav" 0 MD_NEAR 0 1.0f 0 1
// 매지션
"sfx_SklMagFirCasting01" XI_SKILL_MAG_FIRE_CASTING01 MODELTYPE_SFX "PcSkillL-firemagic.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMagWinCasting01" XI_SKILL_MAG_WIND_CASTING01 MODELTYPE_SFX "PcSkillL-windmagic.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmagwatcasting01" XI_SKILL_MAG_WATER_CASTING01 MODELTYPE_SFX "PcSkillL-watermagic.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmagelecasting01" XI_SKILL_MAG_ELECTRICITY_CASTING01 MODELTYPE_SFX "PcSkillL-electmagic.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_SklMagEarCasting01" XI_SKILL_MAG_EARTH_CASTING01 MODELTYPE_SFX "PcSkillL-earthmagic.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_sklmagmagcasting01" XI_SKILL_MAG_MAG_CASTING01 MODELTYPE_SFX "PcSkillL-nomalmagic.wav" 0 MD_NEAR 0 1.0f 0 1
"sfx_collect" XI_ITEM_COLLECT MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
}
}
das lilane ist hammer
wenns rot wäre dann sehe es wie ein hirn aus :D
welche datei wird denn gelöscht?
naja banned nützt nichts mehr
zu gelb :D