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    #pragma once


    namespace xD {

    using namespace System;
    using namespace System::ComponentModel;
    using namespace System::Collections;
    using namespace System::Windows::Forms;
    using namespace System::Data;
    using namespace System::Drawing;

    /// <summary>
    /// Zusammenfassung für Form1
    ///
    /// Warnung: Wenn Sie den Namen dieser Klasse ändern, müssen Sie auch
    /// die Ressourcendateiname-Eigenschaft für das Tool zur Kompilierung verwalteter Ressourcen ändern,
    /// das allen RESX-Dateien zugewiesen ist, von denen diese Klasse abhängt.
    /// Anderenfalls können die Designer nicht korrekt mit den lokalisierten Ressourcen
    /// arbeiten, die diesem Formular zugewiesen sind.
    /// </summary>
    public ref class Form1 : public System::Windows::Forms::Form
    {
    public:
    Form1(void)
    {
    InitializeComponent();
    //
    //TODO: Konstruktorcode hier hinzufügen.
    //
    }

    protected:
    /// <summary>
    /// Verwendete Ressourcen bereinigen.
    /// </summary>
    ~Form1()
    {
    if (components)
    {
    delete components;
    }
    }
    private: System::Windows::Forms::Button^ b1;
    private: System::Windows::Forms::Button^ button1;
    private: System::Windows::Forms::Button^ button2;
    private: System::Windows::Forms::Button^ button3;
    private: System::Windows::Forms::Button^ button4;
    private: System::Windows::Forms::Button^ button5;
    private: System::Windows::Forms::Button^ button6;
    private: System::Windows::Forms::Button^ Schilder;
    private: System::Windows::Forms::Button^ button7;


    private: System::ComponentModel::IContainer^ components;
    protected:

    protected:

    private:
    /// <summary>
    /// Erforderliche Designervariable.
    /// </summary>


    #pragma region Windows Form Designer generated code
    /// <summary>
    /// Erforderliche Methode für die Designerunterstützung.
    /// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
    /// </summary>
    void InitializeComponent(void)
    {
    this->b1 = (gcnew System::Windows::Forms::Button());
    this->button1 = (gcnew System::Windows::Forms::Button());
    this->button2 = (gcnew System::Windows::Forms::Button());
    this->button3 = (gcnew System::Windows::Forms::Button());
    this->button4 = (gcnew System::Windows::Forms::Button());
    this->button5 = (gcnew System::Windows::Forms::Button());
    this->button6 = (gcnew System::Windows::Forms::Button());
    this->Schilder = (gcnew System::Windows::Forms::Button());
    this->button7 = (gcnew System::Windows::Forms::Button());
    this->SuspendLayout();
    //
    // b1
    //
    this->b1->Location = System::Drawing::Point(1, 3);
    this->b1->Name = L"b1";
    this->b1->Size = System::Drawing::Size(91, 21);
    this->b1->TabIndex = 0;
    this->b1->Text = L"Alles in einem";
    this->b1->UseVisualStyleBackColor = true;
    this->b1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
    //
    // button1
    //
    this->button1->Location = System::Drawing::Point(1, 30);
    this->button1->Name = L"button1";
    this->button1->Size = System::Drawing::Size(90, 21);
    this->button1->TabIndex = 1;
    this->button1->Text = L"GM Befehle";
    this->button1->UseVisualStyleBackColor = true;
    //
    // button2
    //
    this->button2->Location = System::Drawing::Point(1, 57);
    this->button2->Name = L"button2";
    this->button2->Size = System::Drawing::Size(89, 19);
    this->button2->TabIndex = 2;
    this->button2->Text = L"Monster ID\'s";
    this->button2->UseVisualStyleBackColor = true;
    //
    // button3
    //
    this->button3->Location = System::Drawing::Point(1, 82);
    this->button3->Name = L"button3";
    this->button3->Size = System::Drawing::Size(89, 19);
    this->button3->TabIndex = 3;
    this->button3->Text = L"Waffen";
    this->button3->UseVisualStyleBackColor = true;
    //
    // button4
    //
    this->button4->Location = System::Drawing::Point(1, 132);
    this->button4->Name = L"button4";
    this->button4->Size = System::Drawing::Size(91, 20);
    this->button4->TabIndex = 4;
    this->button4->Text = L"Rüstung (Sets)";
    this->button4->UseVisualStyleBackColor = true;
    //
    // button5
    //
    this->button5->Location = System::Drawing::Point(1, 159);
    this->button5->Name = L"button5";
    this->button5->Size = System::Drawing::Size(91, 19);
    this->button5->TabIndex = 5;
    this->button5->Text = L"Schmuck";
    this->button5->UseVisualStyleBackColor = true;
    //
    // button6
    //
    this->button6->Location = System::Drawing::Point(2, 184);
    this->button6->Name = L"button6";
    this->button6->Size = System::Drawing::Size(90, 21);
    this->button6->TabIndex = 6;
    this->button6->Text = L"Cashshop (CS)";
    this->button6->UseVisualStyleBackColor = true;
    //
    // Schilder
    //
    this->Schilder->Location = System::Drawing::Point(1, 107);
    this->Schilder->Name = L"Schilder";
    this->Schilder->Size = System::Drawing::Size(88, 19);
    this->Schilder->TabIndex = 7;
    this->Schilder->Text = L"Schilder";
    this->Schilder->UseVisualStyleBackColor = true;
    //
    // button7
    //
    this->button7->Location = System::Drawing::Point(1, 211);
    this->button7->Name = L"button7";
    this->button7->Size = System::Drawing::Size(94, 19);
    this->button7->TabIndex = 8;
    this->button7->Text = L"Tele ID\'s";
    this->button7->UseVisualStyleBackColor = true;
    //
    // Form1
    //
    this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
    this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
    this->ClientSize = System::Drawing::Size(283, 271);
    this->Controls->Add(this->button7);
    this->Controls->Add(this->Schilder);
    this->Controls->Add(this->button6);
    this->Controls->Add(this->button5);
    this->Controls->Add(this->button4);
    this->Controls->Add(this->button3);
    this->Controls->Add(this->button2);
    this->Controls->Add(this->button1);
    this->Controls->Add(this->b1);
    this->Name = L"Form1";
    this->Text = L"[Beta 0.1]Flyff ID Machine";
    this->ResumeLayout(false);

    }
    #pragma endregion
    private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void bindingSource2_CurrentChanged(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void bindingNavigator1_RefreshItems(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void bindingNavigatorMoveNextItem_Click(System::Object^ sender, System::EventArgs^ e) {
    }
    };
    }


    [COLOR="DarkOrange"]Nun möchte Ich gerne zu den Buttons Cs Items und sowas ein weiteres Fenster öffnen lassen mit dem Inhalt..
    &nd Wenn ich einen Close Button einfüge dann wenn man Ihn betätigt dass sich dann dass Progreamm schließet.
    Also
    1.) (Beispiel vom Index also mit Button auswahl,
    So ..

    -----------------
    Cashshop -
    -----------------
    Nach dem Betätigen dieses Buttons möchte Ich ein neues Feld sehen und dort steht dann alles drinne..
    Wer kann helfen?
    [/COLOR]

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