Das war das Augmentations Script für Automaton.
Ich habs glaub ich sogar noch aufn PC.
Morgen vielleicht mal suchen.
FlyFF Automaton (Bot)
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Vendetta -
22. März 2009 um 20:29
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haste das gefunden bitte brauch es so dringend
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Ich weiß wo ichs finde, ich suchs grad mal raus und quote es dann rein!
EDIT: So :P
ZitatAlles anzeigenlocal tom = { } -- Functions
local tomv = { } -- Variables-----Change here-----
tomv.range = 100 --Range of attackall command
-----Don't change here if you don't know what you do-----tomv.grind = 0
tomv.skillid = nil
tomv.lcycle = 0
tomv.cinterval = 0.50function tom.distance ( Source, Target )
return math.sqrt ( math.pow ( Target.x - Source.x, 2 ) + math.pow ( Target.y - Source.y, 2 ) + math.pow ( Target.z - Source.z, 2 ) )
endfunction wtfux.OnTick ( DeltaTime )
-----If you wanna add my script part to another script, then you have to put the code from now on till my next message into the OnTick function of the script-----
if (tomv.grind == 1) thentomv.lcycle = tomv.lcycle + DeltaTime
if ( tomv.lcycle > tomv.cinterval ) then
local Actors = GetActors ()
for k, Actor in pairs(Actors) do
local Player = GetPlayer ()
local PPos = Player:Get ( "Position" )
tomv.location = Actor:Get('Position')
tomv.dist = tom.distance (PPos, tomv.location)
if ( Actor:Get ( "Attackable" ) ) and ( Actor ~= Player ) and (tomv.dist < tomv.range) then
if (tomv.skillid == nil) or (tomv.skillid == "") then
Attack (Actor, 0)
else[FELD=Original Thread]HIER[/FELD]
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Auf meinem alten schrott Rechner
hab ich auch noch das Setup von Augmentation :grin:
Wer's haben will -> PM -
KANNSTE nicht einfach das script posten?XD
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Code
Alles anzeigen[SIZE="2"]-----Automaton Crossscript by wtfux, Alisami and more. - Please do NOT copy any content!----- -----Version 0.7----- -----http://www.automaton.pl.am/----- -----Integrated by Blacklotos---- -----Installation: ----- - Put this script in your Automaton's script folder (eg. C:\Program Files\Flyff Automaton\Scripts\) ----- - Remove the file wtfux.atmt in this script folder!! ----- - Start Automaton and Flyff ----- - Write HELP in console to see all commands ----- - Hav fun! -----Variables you can change START----- local wtfuxautores = 0 --Put 1 here if you want AutoRes to be enabled after starting Flyff local LevelRange = 20 --This is the level range of auto grinding (+/- 3) local wtfuxlogger = 0 --Put 1 here to enable the debug logger after starting Flyff local wtfuxgrindmode = 2 --Grinding: Put 0 here to move to the monster, 1 to teleport to the monster, 2 if you dont want to move/teleport (rest) local wtfuxfollowmode = 0 --Following: Put 0 here to move to your target, 1 to teleport to your target local wtfuxlootmode = 1 --Looting: Put 0 here to move to a drop or 1 to teleport to the drop local wtfuxlootrange = 50000000 --The range where the loot system should loot -----Variables you can change END----- -----DO NOT! EDIT BELOW IF YOU DO NOT KNOW WHAT YOU DO!----- local wtfux = { } local wtfuxexec = nil local wtfuxcount = 0 local wtfuxlog = "" local wtfuxspamtext = "" local wtfuxversion = "0.7" local Follow = nil local LastDied = nil local LastTarget = nil local LastCycle = 0 local CycleInterval = 0.25 local Grinding = false local warpwait = 0 local lastgrindingstate = false local buffwait = 0 local buffid = 1 local buffs = { [1]=4,[2]=5,[3]=6,[4]=7,[5]=10,[6]=12,[7]=15,[8]=17,[9]=19,[10]=24,[11]=27,[12]=28 } local gatherwait = 0 local buffrepeat = 0 local buffrepeated = 0 local wtfuxmopstokill = 0 local wtfuxmopskilled = 0 local function Distance ( Source, Target ) return math.sqrt ( math.pow ( Target.x - Source.x, 2 ) + math.pow ( Target.y - Source.y, 2 ) + math.pow ( Target.z - Source.z, 2 ) ) end function wtfux.OnInit () Game = Find ( "FlyFF", Resolve ( "Automaton.FlyFF" ) ) end function wtfux.OnUnload () RemoveCommand ( "Col" ) RemoveCommand ( "NoCol" ) RemoveCommand ( "CW" ) RemoveCommand ( "exec" ) RemoveCommand ( "sayall" ) RemoveCommand ( "whisperall" ) RemoveCommand ( "ListPlayers" ) RemoveCommand ( "ListActors" ) RemoveCommand ( "SetOn" ) RemoveCommand ( "SetOff" ) RemoveCommand ( "Starts" ) RemoveCommand ( "Stops" ) RemoveCommand ( "EnAutoRes" ) RemoveCommand ( "DisAutoRes" ) RemoveCommand ( "Tod" ) RemoveCommand ( "Stag" ) RemoveCommand ( "Stog" ) RemoveCommand ( "WarpTo" ) RemoveCommand ( "Follow" ) RemoveCommand ( "StartLog" ) RemoveCommand ( "StopLog" ) RemoveCommand ( "Buff" ) RemoveCommand ( "StopBuff" ) RemoveCommand ( "Skill" ) RemoveCommand ( "Stal" ) RemoveCommand ( "Stol" ) RemoveCommand ( "Flaris" ) RemoveCommand ( "SM" ) RemoveCommand ( "Darkon" ) RemoveCommand ( "GMisland" ) RemoveCommand ( "Arena" ) RemoveCommand ( "Volcane" ) RemoveCommand ( "FlarisOffice" ) RemoveCommand ( "FlarisPet" ) RemoveCommand ( "FlarisQuest" ) RemoveCommand ( "FlarisMagic" ) RemoveCommand ( "FlarisFood" ) RemoveCommand ( "Mas" ) Log("wtfux scripts unloaded") end function wtfux.OnWhisper ( Source, Destination, Text ) if(wtfuxlogger == 1) then if(Source ~= nil) and (Destination ~= nil) and (Text ~= nil) then Log("Whisper: "..Source.." -> "..Destination..": "..Text) end end end function wtfux.OnSay ( Source, Destination, Text ) if(wtfuxlogger == 1) then if(Source ~= nil) and (Destination ~= nil) and (Text ~= nil) then Log("Say: "..Source.." -> "..Destination..": "..Text) end end end function wtfux.OnDrop ( Source ) if(wtfuxlogger == 1) then if(Source ~= nil) then Location = Source:Get('Position') Log("Drop: Type: "..Source:Get('Type').." Position: x: "..Location.x.." y: "..Location.y.." z: "..Location.z) end end end function wtfux.OnActorSpawned ( Actor ) if(wtfuxlogger == 1) then if(Actor ~= nil) then if(IsPlayer(Actor)) then Log("Spawned: Player: "..Actor:Get('Name')) else Log("Spawned: NPC: "..Actor:Get('Name')) end end end end function wtfux.OnActorDestroyed ( Actor ) if(wtfuxlogger == 1) then if(Actor ~= nil) then if(IsPlayer(Actor)) then Log("Destroyed: Player: "..Actor:Get('Name')) else Log("Destroyed: NPC: "..Actor:Get('Name')) end end end end function wtfux.OnDamage ( Actor, Instigator, Magnitude, Type ) if(wtfuxlogger == 1) then if(Actor ~= nil) and (Instigator ~= nil) and (Magnitude ~= nil) then Log("Damage: "..Actor:Get('Name').." -> "..Instigator:Get('Name')..": "..Magnitude.." Type: "..Type) end end end function wtfux.OnCollect ( Source, Type ) if(wtfuxlogger == 1) then if(Source ~= nil) and (Type ~= nil) then Log("Collect: "..Source.." -> item: type: "..Type) end end end function wtfux.OnChat ( Actor, Text ) if(wtfuxlogger == 1) then if(Actor ~= nil) and (Text ~= nil) then Log("Chat: "..Actor:Get('Name')..": "..Text) end end end function wtfux.OnShout ( Source, Text ) if(wtfuxlogger == 1) then if(Source ~= nil) and (Text ~= nil) then Log("Shout: "..Source..": "..Text) end end end function wtfux.OnPartychat ( Source, Text ) if(wtfuxlogger == 1) then if(Source ~= nil) and (Text ~= nil) then Log("Partychat: "..Source..": "..Text) end end end function wtfux.OnTick ( DeltaTime ) if(wtfuxspamtext ~= "") then Chat(wtfuxspamtext) end local Player = GetPlayer () if ( Player == nil ) then return end local PPos = Player:Get ( "Position" ) local PLev = Player:Get ( "Level" ) if(gatherwait > 0) then if(gatherwait > 2) then local wtfuxdrops = GetDrops() for k, wtfuxdrop in pairs(wtfuxdrops) do local wtfuxloc = wtfuxdrop:Get('Position') if(Distance (PPos, wtfuxloc) <= wtfuxlootrange) then if(wtfuxlootmode == 0) then Move(wtfuxloc.x,wtfuxloc.y,wtfuxloc.z) end if(wtfuxlootmode == 1) then Teleport(wtfuxloc.x,wtfuxloc.y,wtfuxloc.z) end Collect(wtfuxdrop) break end end gatherwait = 1 else gatherwait = gatherwait + DeltaTime end end if(warpwait > 0) then if (warpwait > 4) then warpwait = 0 ExecuteCommand ( "Tod" ) if(lastgrindingstate == true) then ExecuteCommand ( "Stag" ) lastgrindingstate = false end else warpwait = warpwait + DeltaTime end end if(buffrepeated > 0) and (buffrepeat > 0) then local buffrepeats = buffrepeat*60 if(buffrepeated >= buffrepeats) then ExecuteCommand('Buff '..buffrepeat) buffrepeated = 0 else buffrepeated = buffrepeated + DeltaTime end end if(buffwait > 0) then if(buffwait > 3.5) then if(buffs[buffid]) then local wtfuxtarget = GetTarget() if(wtfuxtarget ~= nil) and (IsPlayer(wtfuxtarget)) then Actor = wtfuxtarget else Actor = GetPlayer() end UseSkill(Actor, buffs[buffid]) buffid = buffid + 1 buffwait = 1 else Log('Finished buffing.') buffid = 1 buffwait = 0 if(buffrepeat ~= 0) then buffrepeated = 1 end end else buffwait = buffwait + DeltaTime end end if ( Follow ~= nil ) and ( not Grinding ) then if ( not Follow:Get ( "Destroyed" ) ) then local FPos = Follow:Get ( "Position" ) local FDist = Distance ( PPos, FPos ) if ( FDist > 1 ) then if(wtfuxfollowmode == 0) then Move ( FPos.x, FPos.y, FPos.z ) end if(wtfuxfollowmode == 1) then Teleport ( FPos.x, FPos.y, FPos.z ) end end else Follow = nil end end if ( not Grinding ) then return end if ( LastTarget == nil ) then local Best = { Actor = nil, Distance = nil } local Actors = GetActors () for k, Actor in pairs(Actors) do local APos = Actor:Get ( "Position" ) local ALev = Actor:Get ( "Level" ) if ( not IsPlayer ( Actor ) ) and ( Actor:Get ( "Attackable" ) ) and ( PLev >= ( ALev - LevelRange ) ) and ( PLev <= ( ALev + LevelRange ) )then local Dist = Distance ( PPos, APos ) if ( Best.Distance == nil ) or ( Best.Distance > Dist ) then Best.Distance = Dist Best.Actor = Actor end end end if ( Best.Actor ~= nil ) then LastTarget = Best.Actor LogF ( "Attacking %s!", LastTarget:Get ( "Name" ) ) local Position = LastTarget:Get ( "Position" ) if(wtfuxgrindmode == 0) then Move ( Position.x, Position.y, Position. z ) end if(wtfuxgrindmode == 1) then Teleport ( Position.x, Position.y, Position. z ) end Attack ( LastTarget, 0 ) if(wtfuxmopstokill > 0) then wtfuxmopskilled = wtfuxmopskilled + 1 if(wtfuxmopskilled >= wtfuxmopstokill) then ExecuteCommand('Stog') end end end else if ( LastTarget:Get ( "Destroyed" ) ) or ( not LastTarget:Get ( "Attackable" ) ) then LastTarget = nil else LastCycle = LastCycle + DeltaTime if ( LastCycle > CycleInterval ) then local Position = LastTarget:Get ( "Position" ) if(wtfuxgrindmode == 0) then Move ( Position.x, Position.y, Position. z ) end if(wtfuxgrindmode == 1) then Teleport ( Position.x, Position.y, Position. z ) end Attack ( LastTarget, 0 ) LastCycle = 0 end end end end function wtfux.OnDead ( Actor, Instigator ) if(wtfuxlogger == 1) then if(Actor ~= nil) and (Instigator ~= nil) then Log("Kill: "..Instigator:Get('Name').." -> "..Actor:Get('Name')) end end if ( Actor ~= nil ) and ( Actor == GetPlayer () ) then LastDied = Actor:Get ( "Position" ) if ( Grinding == true ) then ExecuteCommand ( "Stog" ) LastDied = Actor:Get ( "Position" ) if( wtfuxautores == 1) then lastgrindingstate = true end end if( wtfuxautores == 1) then Resurrect () warpwait = 1 end if ( Instigator ~= nil ) then if ( IsPlayer ( Instigator ) ) then LogF ( "%s killed you!", Instigator:Get ( "Name" ) ) else LogF ( "The monster, %s, killed you!", Instigator: Get ( "Name" ) ) end end end end function wtfux.OnMarker ( Location, Altitude ) if ( Altitude ~= true ) then Location.y = 200 end if(wtfuxlogger == 1) then Log("Marked: Position: x: "..Location.x.." y: "..Location.y.." z: "..Location.z) end Teleport ( Location.x, Location.y, Location.z ) return true end function wtfux.enautores () wtfuxautores = 1 Log("Auto Resurrection enabled!") return true end function wtfux.disautores () wtfuxautores = 0 Log("Auto Resurrection disabled!") return true end function wtfux.startlog () wtfuxlogger = 1 Log("Debug logging enabled!") return true end function wtfux.stoplog () wtfuxlogger = 0 Log("Debug logging disabled!") return true end function wtfux.Stal () gatherwait = 1 Log("Started looting") return true end function wtfux.Stol () gatherwait = 0 Log("Stopped looting") return true end function wtfux.Starts ( Arguments ) wtfuxspamtext = Arguments Log("Spam started: "..Arguments) return true end function wtfux.Stops() wtfuxspamtext = "" Log("Spam stopped") return true end function wtfux.NoCol ( ) Game:Set ( "CollisionDetection", false ) Log("Disabled collision") return true end function wtfux.Col ( ) Game:Set ( "CollisionDetection", true ) Log("Enabled collision") return true end function wtfux.CW () Teleport ( 3895, 59, 4047 ) Log("Teleported to CW") return true end function wtfux.Mas () Teleport ( 7620, 155, 4280 ) Log("Teleport to Mas Dungeon in Flaris.") return true end function wtfux.Flaris () Teleport ( 6957, 100, 3230 ) Log("Teleport to Flaris.") return true end function wtfux.FlarisOffice () Teleport ( 6958, 100, 3213 ) Log("To Flaris Office NPC.") return true end function wtfux.FlarisPet () Teleport ( 6987, 100, 3254 ) Log("To Flaris Pet NPC.") return true end function wtfux.FlarisFood () Teleport ( 7171, 100, 3215 ) Log("To Flaris Food NPC.") return true end function wtfux.FlarisMagic () Teleport ( 7168, 100, 3269 ) Log("To Flaris Magic NPC.") return true end function wtfux.FlarisQuest () Teleport ( 7131, 100, 3252 ) Log("To Flaris Quest NPC.") return true end function wtfux.GMisland () Teleport ( 4025, 100, 5275 ) Log("Teleports to Hidden GM Lands/Grounds.") return true end function wtfux.Arena () Teleport ( 6933, 100, 3258 ) Log("To PvP Arena.") return true end function wtfux.Volcane () Teleport ( 3344, 114, 1860 ) Log("To Volcane Dungeon.") return true end function wtfux.SM () Teleport ( 8394, 111, 3657 ) Log("Teleports to Saintmorning.") return true end function wtfux.Darkon () Teleport ( 3826, 59, 4445 ) Log("Teleports to Darkon City.") return true end function wtfux.exec ( Arguments ) wtfuxexec = loadstring( Arguments ) wtfuxexec() wtfuxexec = nil return true end function wtfux.sayall ( Arguments ) local Actors = GetActors () for k, Actor in pairs(Actors) do local wtfuxName = Actor:Get ( "Name" ) local wtfuxPlayer = GetPlayer () if ( IsPlayer ( Actor ) ) and ( Actor ~= wtfuxPlayer ) then Chat("/say "..wtfuxName.." "..Arguments) end end Log("Sent '"..Arguments.."' to all player in your area (/say)") return true end function wtfux.whisperall ( Arguments ) local Actors = GetActors () for k, Actor in pairs(Actors) do local wtfuxPlayer = GetPlayer () if ( IsPlayer ( Actor ) ) and ( Actor ~= wtfuxPlayer ) then local wtfuxName = Actor:Get ( "Name" ) Chat("/whisper "..wtfuxName.." "..Arguments) end end Log("Sent '"..Arguments.."' to all player in your area (/whisper)") return true end function wtfux.listplayers () local Actors = GetActors () Log("Playerlist START") wtfuxlog = "" for k, Actor in pairs(Actors) do if ( IsPlayer ( Actor ) ) then local wtfuxName = Actor:Get ( "Name" ) if(wtfuxcount < 2) then if(wtfuxlog == "") then wtfuxlog = wtfuxName else wtfuxlog = wtfuxlog.." - "..wtfuxName end wtfuxcount = wtfuxcount+1 else Log(wtfuxlog) wtfuxlog = wtfuxName wtfuxcount = 0 end end end Log(wtfuxlog) wtfuxlog = "" Log("Playerlist END") return true end function wtfux.listactors () local Actors = GetActors () Log("Actorlist START") wtfuxlog = "" for k, Actor in pairs(Actors) do local wtfuxName = Actor:Get ( "Name" ) if ( not IsPlayer ( Actor ) ) then if(wtfuxcount < 2) then if(wtfuxlog == "") then wtfuxlog = wtfuxName else wtfuxlog = wtfuxlog.." - "..wtfuxName end wtfuxcount = wtfuxcount+1 else Log(wtfuxlog) wtfuxlog = wtfuxName wtfuxcount = 0 end end end Log(wtfuxlog) wtfuxlog = "" Log("Actorlist END") return true end function wtfux.seton ( Arguments, Device) if( Game:Set(Arguments,true) ) then OutputF ( Device, NAME_Warning, "Successfully enabled '"..Arguments.."'") else OutputF ( Device, NAME_Warning, "Error while enabling '"..Arguments.."'") end return true end function wtfux.setoff ( Arguments ) if( Game:Set(Arguments,false) ) then OutputF ( Device, NAME_Warning, "Successfully disabled '"..Arguments.."'") else OutputF ( Device, NAME_Warning, "Error while disabling '"..Arguments.."'") end return true end function wtfux.buff ( Arguments ) local wtfuxtarget = GetTarget() if(wtfuxtarget ~= nil) then Actor = wtfuxtarget else Actor = GetPlayer() end Log("Buffing "..Actor:Get('Name').." with assist and ringmaster buffs (works only if you are assist or ringmaster)") buffwait = 4 buffid = 1 if(Arguments ~= nil) and (Arguments ~= "") then buffrepeat = tonumber(Arguments) end return true end function wtfux.stopbuff () buffrepeat = 0 buffrepeated = 0 buffwait = 0 buffid = 0 return true end function wtfux.skill ( Arguments , Skills) local wtfuxtarget = GetTarget() if(wtfuxtarget ~= nil) then Actor = wtfuxtarget else Actor = GetPlayer() end loadstring("UseSkill(Actor, "..Arguments..")")() Log("Used Skill "..Arguments.." on "..Actor:Get('Name')) return true end -----functions from wtfux.atmt by dBased----- function wtfux.Tod ( Arguments, Device ) if ( LastDied ~= nil ) then Teleport ( LastDied.x, LastDied.y, LastDied.z ) Log('Warped to death') else Log('Can not find last death') end return true end function wtfux.Stag ( Arguments, Device ) Game:Set ( "CollisionDetection", false ) Grinding = true if(Arguments ~= nil) and (Arguments ~= "") then wtfuxmopstokill = tonumber(Arguments) Log('Started grinding '..wtfuxmopstokill..' monsters') else Log('Started grinding unlimited monsters') end return true end function wtfux.Stog ( Arguments, Device ) Game:Set ( "CollisionDetection", true ) wtfuxmopstokill = 0 wtfuxmopskilled = 0 Grinding = false LastTarget = nil Log('Stopped grinding') return true end function wtfux.WarpTo ( Arguments, Device ) local Result = FindActor ( Arguments ) if ( Result == nil ) then OutputF ( Device, NAME_Warning, "Unable to warp to %s, as the actor is out of range or does not exist!", Arguments ) else OutputF ( Device, NAME_Log, "Warped to %s!", Result:Get ( "Name" ) ) local Pos = Result:Get ( "Position" ) Teleport ( Pos.x, Pos.y, Pos.z ) end return true end function wtfux.Follow ( Arguments, Device ) if ( Arguments:len () == 0 ) then if ( Follow ~= nil ) then OutputF ( Device, NAME_Log, "No longer following %s!", Follow:Get ( "Name" ) ) end Follow = nil return true end local Result = FindActor ( Arguments ) if ( Result == nil ) then OutputF ( Device, NAME_Warning, "Unable to follow %s, as the actor is out of range or does not exist!", Arguments ) else OutputF ( Device, NAME_Log, "Now following %s!", Result:Get ( "Name" ) ) Follow = Result end return true end -----dBased functions end----- Register ( wtfux, "wtfux" ) AddCommand ( wtfux.NoCol, "NoCol", "", "Disable collision" ) AddCommand ( wtfux.Col, "Col", "", "Enable collision" ) AddCommand ( wtfux.CW, "CW", "", "Warps you to Clockworks" ) AddCommand ( wtfux.exec, "exec", "<CODE>", "Executes a lua code" ) AddCommand ( wtfux.sayall, "SayAll", "<Text>", "/say to all players in your area" ) AddCommand ( wtfux.whisperall, "WhisperAll", "<Text>", "/whisper to all players in your area" ) AddCommand ( wtfux.listplayers, "ListPlayers", "", "Lists all players in your area" ) AddCommand ( wtfux.listactors, "ListActors", "", "Lists all actors (without players) in your area" ) AddCommand ( wtfux.seton, "SetOn", "<Value>", "ONLY FOR DEVELOPERS!" ) AddCommand ( wtfux.setoff, "SetOff", "<Value>", "ONLY FOR DEVELOPERS!" ) AddCommand ( wtfux.Starts, "Starts", "<Text>", "Spam a text" ) AddCommand ( wtfux.Stops, "Stops", "<Text>", "Stop spamming a text" ) AddCommand ( wtfux.enautores, "EnAutoRes", "", "Enables auto Resurrection" ) AddCommand ( wtfux.disautores, "DisAutoRes", "", "Disables auto Resurrection" ) AddCommand ( wtfux.Tod, "Tod", "", "Warps to the location of your last death" ) AddCommand ( wtfux.Stag, "Stag", "<Count>", "Starts the grinding system" ) AddCommand ( wtfux.Stog, "Stog", "", "Stops the grinding system" ) AddCommand ( wtfux.WarpTo, "WarpTo", "<Target>", "Warps to a specified actor" ) AddCommand ( wtfux.Follow, "Follow", "<Target>", "Follows a specified actor" ) AddCommand ( wtfux.startlog, "StartLog", "", "Starts debug logging" ) AddCommand ( wtfux.stoplog, "StopLog", "", "Stops debug logging" ) AddCommand ( wtfux.buff, "Buff", "<Repeat>", "Buffs you or your selected target with assist and ringmaster buffs. It will repeat in <Repeat> minutes." ) AddCommand ( wtfux.stopbuff, "StopBuff", "", "Stops buffing intervals") AddCommand ( wtfux.skill, "Skill", "<SkillID>", "Uses a skill on you or your selected target" ) AddCommand ( wtfux.Stal, "Stal", "", "Starts the looting system" ) AddCommand ( wtfux.Stol, "Stol", "", "Stops the looting system" ) AddCommand ( wtfux.Flaris, "Flaris", "", "Teleport to Flaris" ) AddCommand ( wtfux.SM, "SM", "", "Teleport to Saint Morning" ) AddCommand ( wtfux.Darkon, "Darkon", "", "Teleport to Darkon" ) AddCommand ( wtfux.GMisland, "Pampa", "", "Teleport to the Hidden GM Grounds" ) AddCommand ( wtfux.Arena, "Arena", "", "Teleport to the PvP Area." ) AddCommand ( wtfux.Volcane, "Volcane", "", "Teleport to the Volcane Dungeon" ) AddCommand ( wtfux.FlarisOffice, "FlarisOffice", "", "Teleport to the Flaris Office." ) AddCommand ( wtfux.FlarisPet, "FlarisPet", "", "Teleport to the Flaris Pet Tamer." ) AddCommand ( wtfux.FlarisQuest, "FlarisQuest", "", "Teleport to the Flaris Questperson." ) AddCommand ( wtfux.FlarisMagic, "FlarisMagic", "", "Teleport to the Flaris Mage Shop." ) AddCommand ( wtfux.FlarisFeed, "FlarisFood", "", "Teleport to the Flaris Feed Seller." ) Log("wtfux scripts loaded (Version "..wtfuxversion..")") Log("wtfux scripts by wtfux from www.automaton.pl.am") Log("Please note: This script is made to improve your gameplay. It is not ment to disturb other players!") Log("wtfux scripts: Have fun!")[/SIZE]Das ist das Allround-Script , da bitte ich einfach mal Keksii darum , das sie das Allround Script nimmt und einfach
updatet und das AUG-Script einbaut , um keine Funktionen zu verlieren. -
ZitatAlles anzeigen
local tom = { } -- Functions
local tomv = { } -- VariablesRemoveCommand ( "Attackall" )
function tom.attackall ( Arguments , Device )
local Actors = GetActors ()
for k, Actor in pairs(Actors) do
local Player = GetPlayer ()
if ( Actor:Get ( "Attackable" ) ) and ( Actor ~= Player ) then
if (Arguments == nil) or (Arguments == "") then
tomv.useskill = 0
Attack (Actor, 0)
else
tomv.useskill = 1
UseSkill (Actor, Arguments)
end
end
end
if (tomv.useskill == 0) then
OutputF ( Device, NAME_Log, "Started attacking all enemys around for 1 time", Arguments )
else
OutputF ( Device, NAME_Log, "Started using the Skill at all enemys around for 1 time", Arguments )
end
return true
endRegister ( tom, "tom" )
AddCommand ( tom.attackall, "Attackall", "<ID>", "Attacks everything around" )Einfach
Startspam @attackall
in die console eingeben und schon greifst du alle wie bei Augmentation(fast) an..Und was ist daran so schlimm beide Scripts auf einmal laufen zu lassen..
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1. ist das ein bot wie ich verstanden hab, der lvlet oder so?
2. ich hab ihn runtergeladen und installiert, dann geh ich in fly for justice (p-server) rein und dann verschwindet des zeichen rechts unten einf.
[COLOR="Red"]HELP PLS!![/COLOR] -
steht da unten : "perfomed sucessfully , exiting " oda so?
wenn ja dann hat es funktioniert , dann musst du nur ingame auf
"EINFG" drücken , desweiteren weis ich nicht ob das gut ist wenn du hier sagst
das es auf Justice ist , nachdem wir mit ihnen Partner sind. -
hab gehört das euer flyff projekt geschlossen wird..... hatte mir mehr erhofft :(
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Zitat von GameTech;5407
hab gehört das euer flyff projekt geschlossen wird..... hatte mir mehr erhofft :(
#
Nein wird es nicht "!! Flying Godz lebt !!!
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was hat es denn mit dem '' Backdoor.Win32.Hupigon.cpc '' auf sich den meine Zahlreichen Viren programme ausfindig gemacht haben?
klar du hast gesagt das Virenfunde möglich sind, hatte auch 3 weitere bei denen ich sicher weiß das die keinen Schaden anrichten aber '' Backdoor.Win32.Hupigon.cpc '' hat mich ein wenig stuzig gemacht. -
Geht nicht mit Allround-Script. Benutze die Version 1.2.5 oder so, weil die alte Version nicht geht (habe Vista, nachdem ich die Neuz.exe ausgewählt habe passiert einfach NIX).
Habe den Allround Script dann in den Script Ordner getan alles andere gelöscht, und hab gestartet, einen deiner Befehler eingegeben: No such command existis.
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das wär ja gut wenn der automaton funzt aber ich komm soweit dass kommt dass er flyff scannt dann starte ichs spiel aber der automaton ist nicht drin wiso des??
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Funktioniert nicht auf v6 -.- auf allen anderen aber net auf meinem v6 pserver
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also tuts der nicht auf offi flyff doer was nun sry komme irgendwie hier nicht klar ^^
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gibt es nen teleport hack womit man sich an verschiedenen orten auf madrigal porten kann weil auf risem (offi) hat den einer benutzt nur ich finde den nirgends^^ kannst du mir da weiterhelfen weil wärend des regenbogenrennens is die direkt da angekommen Oo
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Ich hab Windos XP Proffesional und wenn ich automaton aktiviert hab ,hab ich links unten nur so nen Button und wenn ich im Spiel Einfg frück passiert nix !
Was kan ich machen das es startet ? -
THX funkt wunderbar aber nur auf P_servern ... :D
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Danke...
funktioniert wunderbar ;) -
Jetzt mitmachen!
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