[Fragethread]Für RPG Maker XP!^^

  • Hey,da ich so viele fragen habe ,habe ich vor nen Fragethread zu machen,um das ganze Spammen zu unterlassen^^


    so meine fragen!

    1.Wie kann ich den Titelbildschrim ändern? wo Shutdown,Continu etc steht?

    [SIGPIC][/SIGPIC]

  • Hast du Skype?
    Wenn ja, sag mir bitte deinen Namen, dann kann ich dir alle deine Fragen beantworten (=

    Zu deiner Frage.

    F11 > Das Skript " Scene Title suchen"

    #==============================================================================
    # ** Scene_Title
    #------------------------------------------------------------------------------
    # This class performs title screen processing.
    #==============================================================================

    class Scene_Title
    #--------------------------------------------------------------------------
    # * Main Processing
    #--------------------------------------------------------------------------
    def main
    # If battle test
    if $BTEST
    battle_test
    return
    end
    # Load database
    $data_actors = load_data("Data/Actors.rxdata")
    $data_classes = load_data("Data/Classes.rxdata")
    $data_skills = load_data("Data/Skills.rxdata")
    $data_items = load_data("Data/Items.rxdata")
    $data_weapons = load_data("Data/Weapons.rxdata")
    $data_armors = load_data("Data/Armors.rxdata")
    $data_enemies = load_data("Data/Enemies.rxdata")
    $data_troops = load_data("Data/Troops.rxdata")
    $data_states = load_data("Data/States.rxdata")
    $data_animations = load_data("Data/Animations.rxdata")
    $data_tilesets = load_data("Data/Tilesets.rxdata")
    $data_common_events = load_data("Data/CommonEvents.rxdata")
    $data_system = load_data("Data/System.rxdata")
    # Make system object
    $game_system = Game_System.new
    # Make title graphic
    Sprite = Sprite.new
    Sprite.bitmap = RPG::Cache.title($data_system.title_name)
    # Make command window
    [COLOR="DarkOrange"] s1 = "New Game"
    s2 = "Continue"
    s3 = "Shutdown"[/COLOR]
    @command_window = Window_Command.new(192, [s1, s2, s3])
    @command_window.back_opacity = 160
    @command_window.x = 320 - @command_window.width / 2
    @command_window.y = 288
    # Continue enabled determinant
    # Check if at least one save file exists
    # If enabled, make @continue_enabled true; if disabled, make it false
    @continue_enabled = false
    for i in 0..3
    if FileTest.exist?("Save#{i+1}.rxdata")
    @continue_enabled = true
    end
    end
    # If continue is enabled, move cursor to "Continue"
    # If disabled, display "Continue" text in gray
    if @continue_enabled
    @command_window.index = 1
    else
    @command_window.disable_item(1)
    end
    # Play title BGM
    $game_system.bgm_play($data_system.title_bgm)
    # Stop playing ME and BGS
    Audio.me_stop
    Audio.bgs_stop
    # Execute transition
    Graphics.transition
    # Main loop
    loop do
    # Update game screen
    Graphics.update
    # Update input information
    Input.update
    # Frame update
    update
    # Abort loop if screen is changed
    if $scene != self
    break
    end
    end
    # Prepare for transition
    Graphics.freeze
    # Dispose of command window
    @command_window.dispose
    # Dispose of title graphic
    Sprite.bitmap.dispose
    Sprite.dispose
    end
    #--------------------------------------------------------------------------
    # * Frame Update
    #--------------------------------------------------------------------------
    def update
    # Update command window
    @command_window.update
    # If C button was pressed
    if Input.trigger?(Input::C)
    # Branch by command window cursor position
    case @command_window.index
    when 0 # New game
    command_new_game
    when 1 # Continue
    command_continue
    when 2 # Shutdown
    command_shutdown
    end
    end
    end
    #--------------------------------------------------------------------------
    # * Command: New Game
    #--------------------------------------------------------------------------
    def command_new_game
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Stop BGM
    Audio.bgm_stop
    # Reset frame count for measuring play time
    Graphics.frame_count = 0
    # Make each type of game object
    $game_temp = Game_Temp.new
    $game_system = Game_System.new
    $game_switches = Game_Switches.new
    $game_variables = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen = Game_Screen.new
    $game_actors = Game_Actors.new
    $game_party = Game_Party.new
    $game_troop = Game_Troop.new
    $game_map = Game_Map.new
    $game_player = Game_Player.new
    # Set up initial party
    $game_party.setup_starting_members
    # Set up initial map position
    $game_map.setup($data_system.start_map_id)
    # Move player to initial position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    # Refresh player
    $game_player.refresh
    # Run automatic change for BGM and BGS set with map
    $game_map.autoplay
    # Update map (run parallel process event)
    $game_map.update
    # Switch to map screen
    $scene = Scene_Map.new
    end
    #--------------------------------------------------------------------------
    # * Command: Continue
    #--------------------------------------------------------------------------
    def command_continue
    # If continue is disabled
    unless @continue_enabled
    # Play buzzer SE
    $game_system.se_play($data_system.buzzer_se)
    return
    end
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to load screen
    $scene = Scene_Load.new
    end
    #--------------------------------------------------------------------------
    # * Command: Shutdown
    #--------------------------------------------------------------------------
    def command_shutdown
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Fade out BGM, BGS, and ME
    Audio.bgm_fade(800)
    Audio.bgs_fade(800)
    Audio.me_fade(800)
    # Shutdown
    $scene = nil
    end
    #--------------------------------------------------------------------------
    # * Battle Test
    #--------------------------------------------------------------------------
    def battle_test
    # Load database (for battle test)
    $data_actors = load_data("Data/BT_Actors.rxdata")
    $data_classes = load_data("Data/BT_Classes.rxdata")
    $data_skills = load_data("Data/BT_Skills.rxdata")
    $data_items = load_data("Data/BT_Items.rxdata")
    $data_weapons = load_data("Data/BT_Weapons.rxdata")
    $data_armors = load_data("Data/BT_Armors.rxdata")
    $data_enemies = load_data("Data/BT_Enemies.rxdata")
    $data_troops = load_data("Data/BT_Troops.rxdata")
    $data_states = load_data("Data/BT_States.rxdata")
    $data_animations = load_data("Data/BT_Animations.rxdata")
    $data_tilesets = load_data("Data/BT_Tilesets.rxdata")
    $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
    $data_system = load_data("Data/BT_System.rxdata")
    # Reset frame count for measuring play time
    Graphics.frame_count = 0
    # Make each game object
    $game_temp = Game_Temp.new
    $game_system = Game_System.new
    $game_switches = Game_Switches.new
    $game_variables = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen = Game_Screen.new
    $game_actors = Game_Actors.new
    $game_party = Game_Party.new
    $game_troop = Game_Troop.new
    $game_map = Game_Map.new
    $game_player = Game_Player.new
    # Set up party for battle test
    $game_party.setup_battle_test_members
    # Set troop ID, can escape flag, and battleback
    $game_temp.battle_troop_id = $data_system.test_troop_id
    $game_temp.battle_can_escape = true
    $game_map.battleback_name = $data_system.battleback_name
    # Play battle start SE
    $game_system.se_play($data_system.battle_start_se)
    # Play battle BGM
    $game_system.bgm_play($game_system.battle_bgm)
    # Switch to battle screen
    $scene = Scene_Battle.new
    end
    end

    Das orange markierte sind die Befehle. Diese kannst du ändern.

Jetzt mitmachen!

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