• [FONT="Fixedsys"][COLOR="DarkOrchid"]I know most of you know how to "fix" this already but I figure I'll post a "fix" for it.
    First go to Charcater.cs and search for this.[/COLOR][/FONT]

    Code
    if(!MyClient.GM)
                                foreach (Character C in World.H_Chars.Values)
                                {
                                    if (C.Alive && C != this)
                                    {
                                        if (MyMath.PointDistance(Loc.X, Loc.Y, C.Loc.X, C.Loc.Y) <= Dist)
                                            if (C.PKAble(PKMode, this) && !SU.PlayerTargets.Contains(C) && !World.NoPKMaps.Contains(Loc.Map))
                                                SU.PlayerTargets.Add(C, SU.GetDamage(C));
                                    }
                                }


    [FONT="Fixedsys"][COLOR="DarkOrchid"]Delete that entire code.
    Next go to Attack.cs.
    Search for [/COLOR][/FONT]

    Code
    if (PossChar != null)
                            if (GC.GM)
                                return;


    [FONT="Fixedsys"][COLOR="DarkOrchid"]Delete that.
    Now gm's should be able to pk.
    Hope this helps.[/COLOR][/FONT]

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