Hi Leute ...
Ich hab ein Problem ...
Hab ne Neue DDS für Meteo gemacht und
will das ganze als Neuen Mob einbauen
MdlDyna Inhalt :
Code
Meteonyker MI_DU_METEONYKER5 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk3" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
Alles anzeigen
Inhalt der defineObj.h :
Inhalt der propmover.txt :
Code
MI_DU_METEONYKER5 "MeteoTest" AII_METEONYKER 15 20 200 200 210 200 = BELLI_MELEE = 120 = = RANK_MIDBOSS 0 = 1 = 1 1 II_WEA_MOB_METEONYKER_ATK1 II_WEA_MOB_METEONYKER_ATK2 II_WEA_MOB_METEONYKER_ATK3 II_WEA_MOB_METEONYKER_ATK4 0 = = = = = = 1000 4000 100000000 100 220 130 0 = 1 1 = 0.15 = 0 = = = 120 0 0 0 0 0 5000000 = = = = 100000 10000000 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = ""
und habe 4 .dds Dateien (Weil mich was irritiert hat XD) :
Mvr_Meteonyker-01-et04.dds
Mvr_Meteonyker-02-et04.dds
Mvr_Meteonyker-01-et05.dds
Mvr_Meteonyker-02-et05.dds
Jedoch hat der Meteo wenn ich ihn Spawne die Normale MeteoTextur ...
Wie kriegch das hin ? :)
Danke Sehr