Es wird sich nicht viel ändern aber die kleinen Änderungen können eine Menge entscheiden.
Zauber wie z.B. Heilen/Heal wurden für die Supporter anschaulicher gemacht, Erschöpfen/Exhaust ist nun umso vielseitiger.
Riot hat sich hierbei einiges gedacht, auch wenn es nicht viel ist wird es einiges auf den Lanes entscheiden!
Summoner Spells
- Newly available
- Barrier is now available on all maps to give players a selfish defensive option
- Values rebalanced accordingly
- Cooldown increased
- Duration and damage absorbed reduced
- Modified
- Exhaust's values have been modified to reduce its impact on melee champs and increase its visibility
- Physical damage reduction reduced, but now also reduces attack speed
- Clairvoyance has been modified to focus more on hitting clairvoyance on players rather than zoning them out of an area
- Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
- Radius, duration, and cooldown modified as well
- Clarity has been modified to restore mana based on mana pool rather than a flat value
- Heal has been tuned to be a team supporting defensive option
- Allies are now healed for the same amount as the caster
- Health values and cooldown have been retuned accordingly
- Flash, Ignite, and Revive have also had minor changes
- Exhaust's values have been modified to reduce its impact on melee champs and increase its visibility
- Removed
- Surge and Promote have been removed
Masteries
- Masteries have been rebalanced
- There are new additional mastery choices in all trees
- Each Mastery Tree is now more accessible to all character types
- Utility Tree has been improved